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		<title><![CDATA[First Strike Forums — Obtaining First Strike Statics]]></title>
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		<description><![CDATA[The most recent posts in Obtaining First Strike Statics.]]></description>
		<lastBuildDate>Sat, 12 Jun 2010 14:56:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: Obtaining First Strike Statics]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134029#p134029</link>
			<description><![CDATA[<p>You can import them into max using the POE max tools</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sat, 12 Jun 2010 14:56:31 +0000</pubDate>
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			<title><![CDATA[Obtaining First Strike Statics]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=134028#p134028</link>
			<description><![CDATA[<p>If, say, I wanted to edit some existing models and textures, how could I do it?</p><p>1. 3ds Max? XSI?<br />2. Is there a way to get them out of the FS mods folder into 3ds Max (if that is what you guys use).</p><p>My problem is not wondering how to model and texture, I can manage that on my own. My problem is that I want to get existing FS objects back into their original editor and I don&#039;t know where to get them. I believe a &quot;*.con&quot; file stores a static object. I don&#039;t believe I can import that. Or can I?</p>]]></description>
			<author><![CDATA[null@example.com (ShadeSlayer)]]></author>
			<pubDate>Sat, 12 Jun 2010 10:45:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=134028#p134028</guid>
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