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	<title type="html"><![CDATA[First Strike Forums — 1.5 thoughts]]></title>
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	<updated>2010-09-04T19:09:19Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136598#p136598" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>As for the rest of your post, there *are* ways out of quite a lot of pits in the Tattooine maps, it can just take a while to find them.&nbsp; I thought that all these new statics they added for Espa included ways out of these holes too, but I could be wrong.</p></blockquote></div><p>I had actually added crates and whatnot to the &quot;traps&quot; on Espa, but removed them after I was advised they would lead to dirty spawn beacon tactics (jump into a backyard that&#039;s hard to reach, drop spawn beacon, jump out of backyard with crates, assault CP). It seemed like a good idea at the time, but looking back at it, I suppose a few of them should have remained, at least at the &quot;hot spots&quot; like the space next to the two-storey house at the palace ruins.</p><p>Maybe they&#039;ll be put back in later.</p><p><strong>Edit: </strong>Parmel is a Team Death Match map. Some people like that, some people don&#039;t, it all comes down to personal taste. If you dislike it, consider that it&#039;s the only map in all of FS with this gamemode.</p><p>And as Twigs says, take a closer look at the station with a fighter, or, even better, with Battlerecorder <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2010-09-04T19:09:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136598#p136598</id>
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		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136587#p136587" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Render wrote:</cite><blockquote><p>actually the whole BI story startet with a squad member complaining about some BI player destroying his tank with a lambda shuttle by crashing into him <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p></blockquote></div><p>I don&#039;t agree with that dirty tactic at all, but sometimes some BI members who shall not be named enjoy doing crazy things like that. I can understand people who get mad at that.</p><div class="quotebox"><cite>Render wrote:</cite><blockquote><p>of course my selective perception began and saw one glitching around from the top level to the ground, making he whole level-design obsolete, i think it was on the sensor station map.</p></blockquote></div><p>I believe that was me, but I was not glitching by any means. On the station, there is a very tall tower that is out of the way, from which you can see the top of the main base. I was simply shooting the guys who were on top. I was hard to believe they kept coming back without knowing where I was.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2010-09-04T15:36:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136587#p136587</id>
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		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136585#p136585" />
			<content type="html"><![CDATA[<p>An excellent combination is a guy who can reliably kill people and a guy who can reliably revive him.<br />I call this combination &#039;butcher and Gurd&#039;.<br />All the reviver(Gurd) has to do is kill the guy who killed his buddy and then revive him, allowing the butcher to continue butchering the enemy.</p><p>Various themes on this strategy are &#039;ninja and Gurd&#039; <br />(which involves a stealthy squadleader and his trusty medic getting behind the enemy with a spawnstick) and &#039;Gurd and Gurd&#039; (which turns the game into gears of war.)</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2010-09-04T15:25:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136585#p136585</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136583#p136583" />
			<content type="html"><![CDATA[<p>Edited down for simplicity.....</p><div class="quotebox"><cite>Render wrote:</cite><blockquote><p>............</p><p>aah yes...the &#039;nerd-map&#039; Parmel <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />&nbsp; &nbsp;i like dogfights too, but fighting over an objective just would give the map more juice i&#039;d say.<br />maybe destroying those containers or some station shields.</p><p>.......</p><p>Parmel offers a very nice imp space station and could have a simple interior area with some tie-prototypes in it maybe which must be destroyed, so the rebs have to land.<br />just imagine flying by the platform and observing those small stormtroopers patroulling around the station <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>aaaah....i know this is all daydreaming...</p></blockquote></div><p><img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /> maybe you should fly a little closer to some areas of the station <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Nothing more to see here. Move along!</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2010-09-04T15:18:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136583#p136583</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136579#p136579" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>parmel? An old GC map? My friend, I think you need to do some story checking. Parmel is based on the TIE Fighter missions centred around the station when Harkov attempted to give TD technology to the rebels.</p></blockquote></div><p>i meant in GC was that space map with the tie-advanced research facility, dont remember the maps name.</p><p>but i do remember the space station in tie-fighter very well and also those brilliant cut-scenes with it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Not getting involved in the BI thing. Think enough has been mentioned about this in the past.</p></blockquote></div><p>Interesting... <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><br /><div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Sorry you had a bad experience with BI. My experiences have been that they try to tone down the awesome and play less seriously when they are on the same team to give others a fighting chance.<br />They play very well together but the solution is always the same two step plan: </p><p>1-Kill Gwynzer </p><p>and then </p><p>2-kill Samzi when sam trys to rez him.</p><p>If you can hit that bullseye, thoes BI dominoes will fall like a house of cards. <strong>Checkmate.</strong></p></blockquote></div><br /><p>*makes a note*</p><p>thanks ...ill try that if i get the chance to actually see them one day <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Render]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1016</uri>
			</author>
			<updated>2010-09-04T13:55:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136579#p136579</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136578#p136578" />
			<content type="html"><![CDATA[<p>hi Gwynzer, i remeber you...not good or bad but the name <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>actually the whole BI story startet with a squad member complaining about some BI player destroying his tank with a lambda shuttle by crashing into him <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> <br />of course my selective perception began and saw one glitching around from the top level to the ground, making he whole level-design obsolete, i think it was on the sensor station map.</p><p>long story short...i am sorry for my harsh words in my previous post and i understand its all based on the fact BI players are obviously very experienced in FS, knowing about all the...lets say &#039;details&#039; <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br />on the other hand i understand the negative reactions from new players, trying to understand the most basic mechanics, like the mentioned shield thingy or finding out what that weird beeping antenna is from the officers kit <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />of course, everyone has to gain skill and know about the maps...but you know, i see so many not even using the reb-fighters- or a speederbikes-boost...standing by non-cappable flags (ignoring those &#039;tiny&#039; arrows on the map^^) or having no idea about those turbolasers on each side of the SD over hoth...and so on and on <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p><p>if i can help, i do, create a squad and give hints in teamchat...and sometimes its just hopeless, as im trying to understand all this too <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>as i said &quot;rot together&quot;...its the classic of clans having their squad on pub servers...<br />i remember a very fun round where 2-3 of BI&#039;s and 10th&#039;s where on each side, mixing up with new recruits, creating effective squads and balanced teams.<br />and a butcher round with all vets on one side and a squadless army of newbs running around like headless chicken on the other...continuosly leaving <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p><p>i actually now wonder about the missing auto-balance and shuffle features ... <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>uuh...enough of this...i think you know by now what it&#039;s all about.</p><br /><p>sooooo.....thanks for the video hint..i found the bunker-video and ...wow....i love it! <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> <br />now im even more sad about that part missing...<br />*hopes for next big patch*</p><p>aah yes...the &#039;nerd-map&#039; Parmel <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />&nbsp; &nbsp;i like dogfights too, but fighting over an objective just would give the map more juice i&#039;d say.<br />maybe destroying those containers or some station shields.</p><p>what i really like about yavin is the possibility &#039;not to fly&#039;, but to man a turbolaser instead, giving those who dont like flying atm or at all an alternative (and to stay). i can imagine some dont have a joystick, so they prefer to man a gun of a y-wing or corvette.</p><p>Parmel offers a very nice imp space station and could have a simple interior area with some tie-prototypes in it maybe which must be destroyed, so the rebs have to land.<br />just imagine flying by the platform and observing those small stormtroopers patroulling around the station <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /> <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>aaaah....i know this is all daydreaming...</p><p>but i hope i could clear up some misunderstanding a bit <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><p>&#039;what was that? aaah.. it was nothing&#039; *pew* ... &#039;i&#039;m hit&#039;</p>]]></content>
			<author>
				<name><![CDATA[Render]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1016</uri>
			</author>
			<updated>2010-09-04T13:43:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136578#p136578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136573#p136573" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Render wrote:</cite><blockquote><p>first of all, FS come right behind Tie-Fighter and SWGpre-nge....best action SW game out there today....and its a mod <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>most maps are very fun, some tatooine maps have strange sections where you slip into and cant get out again...its a trap! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />No, actually its bad leveldesign in that point <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> but with a few ladders an/or rocks solvable</p></blockquote></div><p>I agree, though I haven&#039;t spent long enough on mosepa to see if there are new ways out.</p><br /><br /><div class="quotebox"><cite>Render wrote:</cite><blockquote><p>most newbies dont get the trick with the reb-transporter shields. dunno if its possible to give a newbie-hint like in vanilla or to have some feedback in the HUD.</p></blockquote></div><p>That would be great. I wonder if thats possible. Maybe even an audio cue like &#039;dorsal shields active sir&#039;</p><div class="quotebox"><cite>Render wrote:</cite><blockquote><p>i generally dont like the idea of those noob-rockets in space...ah well</p></blockquote></div><p>I like the missiles from the point that the game wouldn&#039;t make sense without them.<br />They do need to be changed though.</p><br /><div class="quotebox"><cite>Render wrote:</cite><blockquote><p>mentioning nerds, whats up with those BI guys? i had the best rounds with 20+ players on each side without them until they join, rot together and begin to exploit and griefplay. they&#039;r doing a bad service for FS as players tend to leave the mod or play on non BI-infested servers.</p></blockquote></div><p>Sorry you had a bad experience with BI. My experiences have been that they try to tone down the awesome and play less seriously when they are on the same team to give others a fighting chance.<br />They play very well together but the solution is always the same two step plan: </p><p>1-Kill Gwynzer </p><p>and then </p><p>2-kill Samzi when sam trys to rez him.</p><p>If you can hit that bullseye, thoes BI dominoes will fall like a house of cards. <strong>Checkmate.</strong></p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2010-09-04T12:11:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136573#p136573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136572#p136572" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Render wrote:</cite><blockquote><p>then this space- deathmatch map without goal....quite boring. The description says something about stealing plans...like the old GC map...that would be awesome! Like this, its just a nerd-map <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>mentioning nerds, whats up with those BI guys? i had the best rounds with 20+ players on each side without them until they join, rot together and begin to exploit and griefplay. they&#039;r doing a bad service for FS as players tend to leave the mod or play on non BI-infested servers.</p></blockquote></div><p>parmel? An old GC map? My friend, I think you need to do some story checking. Parmel is based on the TIE Fighter missions centred around the station when Harkov attempted to give TD technology to the rebels. </p><br /><p>Not getting involved in the BI thing. Think enough has been mentioned about this in the past.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2010-09-04T11:57:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136572#p136572</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136570#p136570" />
			<content type="html"><![CDATA[<p>I was actually following your post, mostly agreeing with what you were saying until:</p><div class="quotebox"><cite>Render wrote:</cite><blockquote><p>mentioning nerds, whats up with those BI guys? i had the best rounds with 20+ players on each side without them until they join, rot together and begin to exploit and griefplay. they&#039;r doing a bad service for FS as players tend to leave the mod or play on non BI-infested servers.</p></blockquote></div><p>I don&#039;t know where this came from, please explain it to me.&nbsp; Can you give me examples of any time a BlackIntel member has exploited anything or griefed?&nbsp; I just want to understand where you are coming from because I honestly cannot think of any time in the past weeks where a BI guy has stepped out of line like this.</p><p>If you&#039;ve had any issues with the BI guys, feel free to e-mail me about it and I&#039;ll investigate.&nbsp; My address is &lt;myforumname&gt;@blackintel.org.&nbsp; If your issue is with me, then feel free to contact one of our <a href="http://www.blackintel.org/staff">Administrators</a>(evil is the closest we have to a public relations dude) and they will try to solve it. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><br /><br /><p>As for the rest of your post, there *are* ways out of quite a lot of pits in the Tattooine maps, it can just take a while to find them.&nbsp; I thought that all these new statics they added for Espa included ways out of these holes too, but I could be wrong.</p><p>EST, the bunker would be nice, and is actually modelled (there is a vid on youtube somewhere).&nbsp; The issue is it doesn&#039;t work well gameplay wise - only the one entrance makes it easy enough to defend, and supposedly the server starts to lag a lot when people are in it.</p><p>There is an FS tip regarding the transports shields, however the issue with that is the hints you see are totally random. It should be more clear though, I do agree on that one.</p><p>100% agreement on those ruddy rockets.</p><p>And Parmel, this is the only thing (other than what I mentioned above) that I disagree with.&nbsp; All of the current FS space maps are objective based, and I do see where you are coming from in seeing deathmatch boring. However, the other maps are usually extremely boring without a lot of people, or someone has to sacrifice their fun to &quot;win&quot; (Piloting transports away from Hoth, very few people enjoy that).&nbsp; Dogfighting is, in most cases, the most exciting things about space combat, and Parmel has stuck with just trying to keep it exciting and fast paced.&nbsp; <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2010-09-04T10:51:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136570#p136570</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[1.5 thoughts]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=136567#p136567" />
			<content type="html"><![CDATA[<p>first of all, FS come right behind Tie-Fighter and SWGpre-nge....best action SW game out there today....and its a mod <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p><p>most maps are very fun, some tatooine maps have strange sections where you slip into and cant get out again...its a trap! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />No, actually its bad leveldesign in that point <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> but with a few ladders an/or rocks solvable</p><p>i love endor maps, and the missing secret bunker interior is the only point i miss.</p><p>most newbies dont get the trick with the reb-transporter shields. dunno if its possible to give a newbie-hint like in vanilla or to have some feedback in the HUD.</p><p>i generally dont like the idea of those noob-rockets in space...ah well</p><p>then this space- deathmatch map without goal....quite boring. The description says something about stealing plans...like the old GC map...that would be awesome! Like this, its just a nerd-map <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>mentioning nerds, whats up with those BI guys? i had the best rounds with 20+ players on each side without them until they join, rot together and begin to exploit and griefplay. they&#039;r doing a bad service for FS as players tend to leave the mod or play on non BI-infested servers.</p><p>however, i thank you modders for this great SW-experience!!!</p>]]></content>
			<author>
				<name><![CDATA[Render]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1016</uri>
			</author>
			<updated>2010-09-04T09:59:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=136567#p136567</id>
		</entry>
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