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		<title><![CDATA[First Strike Forums — Space Explosion Debris]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9689</link>
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		<description><![CDATA[The most recent posts in Space Explosion Debris.]]></description>
		<lastBuildDate>Wed, 08 Sep 2010 17:54:34 +0000</lastBuildDate>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136764#p136764</link>
			<description><![CDATA[<p>Oh yes, of course. It&#039;s the perfect solution!</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Wed, 08 Sep 2010 17:54:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136764#p136764</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136735#p136735</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>once below a certain size objects just become too hard to see against a black backdrop</p></blockquote></div><p>Aha, then the I have a solution!&nbsp; Use this as a backdrop:</p><p><span class="postimg"><img src="http://screenshot.xfire.com/s/97519313-4.jpg" alt="http://screenshot.xfire.com/s/97519313-4.jpg" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Wed, 08 Sep 2010 09:06:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136735#p136735</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136734#p136734</link>
			<description><![CDATA[<p>Huh, didn&#039;t think of that. Ok dude, I getcha. I see where you&#039;re coming from</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Wed, 08 Sep 2010 09:02:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136734#p136734</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136729#p136729</link>
			<description><![CDATA[<p>Yavin has a rather large reflective surface on it to bounce light back up. </p><p>I made a space map for testing. It had lot&#039;s of things to fly around, some of which were static fighter wrecks. Some of the testers complained because they thought they were randomly dying. They weren&#039;t, it&#039;s because once below a certain size objects just become too hard to see against a black backdrop and going as fast as you do in a fighter.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 08 Sep 2010 07:45:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136729#p136729</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136728#p136728</link>
			<description><![CDATA[<p>You can see it in Yavin</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Wed, 08 Sep 2010 07:35:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136728#p136728</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136688#p136688</link>
			<description><![CDATA[<p>it wouldn&#039;t make sense if the debris was larger than the fighter. We do have wrecks that are the same size as the fighters (as seen on Ryloth, Bandomeer etc), as I say the problem is it&#039;s just not practical to use in space.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Tue, 07 Sep 2010 08:23:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136688#p136688</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136682#p136682</link>
			<description><![CDATA[<p>I mean, it doesn&#039;t have to be small debris. I mean kinda make metal chunks fly out, like the destruction for the freighters</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Tue, 07 Sep 2010 01:33:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136682#p136682</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136675#p136675</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Trust me, objects below a certain size become very hard to spot in space.</p></blockquote></div><p><a href="http://www.youtube.com/watch?v=NFPI54fOWoo">Did you forget this is Porkins we&#039;re talking about?</a></p>]]></description>
			<author><![CDATA[null@example.com (Benu_Kenobi)]]></author>
			<pubDate>Mon, 06 Sep 2010 20:59:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136675#p136675</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136673#p136673</link>
			<description><![CDATA[<p>Oh you could add a corpse or two as long as it didn;t have missing limbs, popped eyeballs etc. You could also add wreckage to the destruction sequence, the problem is it would be so small you&#039;d barely even see it until you were right on top of it so it&#039;s not worth doing. </p><p>Trust me, objects below a certain size become very hard to spot in space.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Mon, 06 Sep 2010 20:15:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136673#p136673</guid>
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		<item>
			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136653#p136653</link>
			<description><![CDATA[<p>awwww but still you dont need to show its face but make one big ball then a smaller one and 4 small legs and hands </p><p><span class="postimg"><img src="http://img259.imageshack.us/img259/9520/lolny.png" alt="http://img259.imageshack.us/img259/9520/lolny.png" /></span></p><p>paint 1 min job FTW!</p>]]></description>
			<author><![CDATA[null@example.com (bloodynoob)]]></author>
			<pubDate>Mon, 06 Sep 2010 15:40:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136653#p136653</guid>
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			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136651#p136651</link>
			<description><![CDATA[<div class="quotebox"><cite>bloodynoob wrote:</cite><blockquote><p>it would be nice to see porkins flying around in his large suit thingy <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>that would be cool. Though IIRC we can&#039;t use gore ingame, so no dismembered flightsuits <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Mon, 06 Sep 2010 15:32:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136651#p136651</guid>
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		<item>
			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136644#p136644</link>
			<description><![CDATA[<p>it would be nice to see porkins flying around in his large suit thingy <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (bloodynoob)]]></author>
			<pubDate>Mon, 06 Sep 2010 15:07:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136644#p136644</guid>
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		<item>
			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136643#p136643</link>
			<description><![CDATA[<p>It would be nice to have debris and when the fighter explodes the carnage will float away a bit from the power of the explosion and it is realistic and I think people will be smart enough to dodge debris.</p>]]></description>
			<author><![CDATA[null@example.com (alpha-delta-1)]]></author>
			<pubDate>Mon, 06 Sep 2010 14:56:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136643#p136643</guid>
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		<item>
			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136631#p136631</link>
			<description><![CDATA[<p>I&#039;d think it&#039;d be sweet to see the carnage. There is debris with freighters and flagships explode, and, please, do tell me, does it not add to the satisfation? It sure the heck does lol!</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Mon, 06 Sep 2010 03:10:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136631#p136631</guid>
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		<item>
			<title><![CDATA[Re: Space Explosion Debris]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136597#p136597</link>
			<description><![CDATA[<p>[not a dev]<br />I believe all space maps have explosions only, while all atmospheric maps have a debris effect. I seem to recall this is because space has no gravity to pull the debris away from you, so you&#039;d constantly be flying into the wrecks of fighters after killing them, which I suppose would feel silly even if they did no damage.<br />[/not a dev]</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 04 Sep 2010 19:05:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136597#p136597</guid>
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