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		<title><![CDATA[First Strike Forums — Y-Wing Loadout Change for Parmel]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9691</link>
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		<description><![CDATA[The most recent posts in Y-Wing Loadout Change for Parmel.]]></description>
		<lastBuildDate>Mon, 06 Sep 2010 02:50:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Y-Wing Loadout Change for Parmel]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136629#p136629</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Parmel may seem a simple map. you start, fly to the enemy, destroy get killed repeat. There is more to it than that though, there are various strategies you can use. I&#039;d think BI could work out a few of those strategies, I know of some that should be very simple for everyone to work out <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Weaving through and around obstacles will never get old for me, thus I approve of this map. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>In all honesty, one of my favorite things about piloting is doing crazy things in relation to the environment. If you put me in open space with another pilot, there&#039;s as good a chance as any that he&#039;ll just swat me out of the sky. Put me in an asteroid field, next to an intricate base, or on a planet with varied structures and terrain, however, the tables may very well turn. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>This is all, of course, leading up to the fact that I&#039;m not a huge fan of big, empty space maps. Maybe if there are a bunch of decently sized <em>capital ships</em> joining the fray, I can put up with it; after all, capital ships are just large, angry, mobile obstacles. If the battle just takes the form of an empty dogfight in space, though, it gets a bit bland. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Mon, 06 Sep 2010 02:50:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136629#p136629</guid>
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			<title><![CDATA[Re: Y-Wing Loadout Change for Parmel]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136621#p136621</link>
			<description><![CDATA[<p>When I first envisaged Strike at parmel, I had one goal in mind. To create a space map that focused purely on dogfighting and did so by emulating the -Wing Vs Tie Fighter and X-Wing Alliance multiplayer dogfight modes. There would be one differance though. Those games could support a limited number of players (and lagged badly!), whereas First Strike had the ability to emulate some of that gameplay on a much bigger scale. </p><p>To make it more interesting for the player, I decided to try and add in the majority of First Strikes fighter/bomber craft, thus enabling you to choose your favourite starfighter. The Y-wing is after all a fighter/bomber, not a pure bomber. </p><p>The ships I obviously left out were the TIE Bomber and the B-Wing, the reason being that both these craft are much too cumbersome for dogfighting. The Y-Wing on the other hand can hold it&#039;s own in a dogfight (believe it or not!), and to ensure that I used the two seater variant. </p><p>Personally, I do not consider the Y-Wing &#039;useless&#039;, especially once you get a good gunner on board, or fly as part of a group. </p><p>Parmel may seem a simple map. you start, fly to the enemy, destroy get killed repeat. There is more to it than that though, there are various strategies you can use. I&#039;d think BI could work out a few of those strategies, I know of some that should be very simple for everyone to work out <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>As to changing missiles, do you mean adding the homing missiles to it? I was under the impression people wanted a reduction to missile spam, not an increase. By the way, would be good to get some feedback on what people think to those missile changes. </p><p>Trust me, the Y-Wing needs no changes, there are plenty of ways to score kills with it.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sun, 05 Sep 2010 17:42:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136621#p136621</guid>
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			<title><![CDATA[Re: Y-Wing Loadout Change for Parmel]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136620#p136620</link>
			<description><![CDATA[<div class="quotebox"><cite>Slyfox_Elite wrote:</cite><blockquote><p>The Y-Wings are the only bombers in the map, and once a couple ties get behind one, it becomes rather useless.</p></blockquote></div><p>Get a gunner. <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /><br /></p><div class="quotebox"><blockquote><p>What I suggest is that we change the missile loadout of the Y-Wing. Those twelve proton torpedoes do nothing in this map</p></blockquote></div><p>On the contrary, the torps are very useful in taking out the defensive turrets. I think it only takes one torp to destroy one. They&#039;re hard to hit though as they&#039;re so small.</p>]]></description>
			<author><![CDATA[null@example.com (SamZi)]]></author>
			<pubDate>Sun, 05 Sep 2010 17:39:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136620#p136620</guid>
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			<title><![CDATA[Y-Wing Loadout Change for Parmel]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136619#p136619</link>
			<description><![CDATA[<p>So, I believe that we all enjoy Strike at Parmel, but a couple things should to change in my opinion.</p><p>The Y-Wings are the only bombers in the map, and once a couple ties get behind one, it becomes rather useless. Since there is no objective on this map, there really is no point in having the Y-Wing. No really takes it unless they are huge fans of the Y-Wing (like me).</p><p>What I suggest is that we change the missile loadout of the Y-Wing. Those twelve proton torpedoes do nothing in this map, and since we all know that the Y-Wing can carry a number of different payloads, I strongly believe we should switch out it&#039;s proton torpedoes for concussion missiles. I think it should have four, being a bomber and all, and it would increase it&#039;s survival rate.</p><p>The X-Wing doesn&#039;t need a change like this since it already is a formidable starfighter.</p><p>Anyway, what do you think about this? And I didn&#039;t put this topic in the Suggestions part of the forums because not too many people read it.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Sun, 05 Sep 2010 17:07:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136619#p136619</guid>
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