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		<title><![CDATA[First Strike Forums — Map specific ingame help]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9699</link>
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		<description><![CDATA[The most recent posts in Map specific ingame help.]]></description>
		<lastBuildDate>Sat, 30 Oct 2010 15:47:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137358#p137358</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>EPIC DOUBLE POST.</p><p>What if we did voiceovers explaining the mission and they were played over the load music?<br />If possibe, the VO would play through once over the music and the music would continue to repeat. Otherwise, double up the load music, 1st play has VO, 2nd play without.</p></blockquote></div><p>Imo it could get really annoying after a while.<br />See:<a href="http://www.youtube.com/watch?v=f6B_7ZRSwWg#t=3m02s">http://www.youtube.com/watch?v=f6B_7ZRSwWg#t=3m02s</a></p><div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Is it possible to have team specific loading screens/music?</p></blockquote></div><p>Not for the initial map loading screen.</p><div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Can we get the Imperial/Rebel commander voice actors back?</p></blockquote></div><p>Dunno, but it has been several years since anyone has been in contact with them.</p><div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Should we just make Gwynzer do the voiceover instead for comedy value? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p><strong>No!</strong></p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Benu_Kenobi)]]></author>
			<pubDate>Sat, 30 Oct 2010 15:47:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137358#p137358</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137356#p137356</link>
			<description><![CDATA[<p>I&#039;m totally willing to do voiceovers for that kind of stuff, be it in a silly way or not.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Sat, 30 Oct 2010 00:42:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137356#p137356</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137355#p137355</link>
			<description><![CDATA[<p>EPIC DOUBLE POST.</p><p>What if we did voiceovers explaining the mission and they were played over the load music?<br />If possibe, the VO would play through once over the music and the music would continue to repeat. Otherwise, double up the load music, 1st play has VO, 2nd play without.</p><p>Is it possible to have team specific loading screens/music?</p><p>Can we get the Imperial/Rebel commander voice actors back?</p><p>Should we just make Gwynzer do the voiceover instead for comedy value? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 29 Oct 2010 23:16:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137355#p137355</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137354#p137354</link>
			<description><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>Big arrows on the map aren&#039;t good enough for you? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Big arrows on the map are often misleading, and not always noticed, despite being big and arrows.<br />People just assume conquest when they see&nbsp; flags and get frustrated when that doesnt work out well.<br />Or they keep trying to cap until they are rebuked harshly by some angry vet with an axe to grind.</p><br /><p>Ingame chat messaging is hepful but time consuming.</p><p>EST:<br /><strong>Imperials cannot recapture any flags, they can only defend. Rebels have to take all the flags to win</strong></p><p>(relatively simple so far, but we still get questions of &#039;why?&#039; )</p><p><strong>Flags have to be taken in order, look at the flags on the map.<br />Rebels have to take the ewok tree village before you can move to the wrecked speeder or imperial out post</strong></p><p>(If we havent had a &#039;but, why?&#039; yet, we&#039;ll likely get one here) </p><p><strong>Ewok tree village can be captured out of sequence, before scout camp is captured</strong> </p><p>( This is almost never pointed out as by the time the rest has been explained the rebels will likely have steamrollered ahead and the imp new guys will be heading to ewok or scout to recapture it)</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 29 Oct 2010 23:11:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137354#p137354</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137353#p137353</link>
			<description><![CDATA[<div class="quotebox"><cite>Gwynzer wrote:</cite><blockquote><p>Wtf is a spelautomater.</p></blockquote></div><p>It means &quot;Casino games&quot; in Swedish.</p>]]></description>
			<author><![CDATA[null@example.com (Benu_Kenobi)]]></author>
			<pubDate>Fri, 29 Oct 2010 14:36:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137353#p137353</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137352#p137352</link>
			<description><![CDATA[<p>Wtf is a spelautomater.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Fri, 29 Oct 2010 13:50:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137352#p137352</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136823#p136823</link>
			<description><![CDATA[<p>Big arrows on the map aren&#039;t good enough for you? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sat, 11 Sep 2010 12:50:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136823#p136823</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136758#p136758</link>
			<description><![CDATA[<p>Thanks for the responses and suggestions. The wiki is great and I did have to refer to it initially but anytime I hit a snag I didnt have the time or interest to alt-tab out and find and open the wiki. Immediacy is what I&#039;m after and I suspect other people are as well. It&#039;s probably difficult for you guys to put yourselves in the shoes of a newbie but I remember being completely confused and frustrated at times when I first started playing no matter how obvious it all seems now.</p><p>I still think there&#039;s a good argument for ingame help to cover the basics, especially for highlighting the differences in gameplay between the mod and vanilla BF2/BF2142. It&#039;s these differences that make playing the game worthwhile for me and I cant help but feel that a lot of people are missing out on some of these aspects.</p><p>But, if no one else agrees then I guess it&#039;s just me...and I can live with that too <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I dont have a second monitor and like to play fullscreen so windowed mode wouldnt work for me but it might work well for others.</p>]]></description>
			<author><![CDATA[null@example.com (jumbobreakfast)]]></author>
			<pubDate>Wed, 08 Sep 2010 16:44:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136758#p136758</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136707#p136707</link>
			<description><![CDATA[<p>The FS Wiki is meant to be a collaborative effort, and so I encourage everyone who finds an article lacking to contribute by adding details. The new maps and vehicles need fact boxes and screen shots, for one thing <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p><p>Much of the older stuff is covered by detailed articles, though, so you may want to play FS in windowed mode and refer to the Wiki when you feel the need. It may not sound like the best way to play if you&#039;re used to fullscreen, but give it a try. Personally, I play as many games as I can in windowed mode, because it lets me jump to other tasks (as well as take notes with Notepad during testing) during in-game &quot;downtime&quot;. As a temporary learning method, it should work.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 07 Sep 2010 18:36:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136707#p136707</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136706#p136706</link>
			<description><![CDATA[<p>There is also the FS Wiki, <a href="http://firststrikemod.wikia.com/wiki/Main_Page.">http://firststrikemod.wikia.com/wiki/Main_Page.</a><br />Although it might need some work with some of the newer stuff from the patch and more detailed description for things like maps and such.</p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Tue, 07 Sep 2010 18:13:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136706#p136706</guid>
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			<title><![CDATA[Re: Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136704#p136704</link>
			<description><![CDATA[<p>A lot of this is often covered in the map loading screen. The minimaps also tend to have arrows or lines showing you the capture order.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Tue, 07 Sep 2010 17:55:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136704#p136704</guid>
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			<title><![CDATA[Map specific ingame help]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=136703#p136703</link>
			<description><![CDATA[<p>Hi, I really like the mod and appreciate the fact that the FS Dev team have given us a great (free!) battlefield game but I have one suggestion that perhaps you could take into consideration.</p><p>Maybe I&#039;m a total idiot but I often have trouble remembering the order in which to capture the points and sometimes I forget what all the guns, gadgets and vehicles are capable of. This was especially annoying when I first started playing and couldnt understand why I couldnt take off from the ground in an x-wing or couldnt capture certain points. It almost put me off the game completely to be honest.</p><p>So perhaps there could be map-specific, soldier specific and vehicle specific help that a player could access from the console or even better for newbies, from the ingame chat in order to highlight the key points.</p><p>Such as: hold down s to take off (vehicles), this map needs point x to be captured before point y(map specific), only officers have spawn beacons (soldier - officer) etc)</p><p>I dont anything about how to implement this but I imagine it could be done from scripts running on each server. I reckon it might keep some of the more impatient newbies from giving up on the mod too early. Thanks for the great game!</p>]]></description>
			<author><![CDATA[null@example.com (jumbobreakfast)]]></author>
			<pubDate>Tue, 07 Sep 2010 17:48:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=136703#p136703</guid>
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