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	<title type="html"><![CDATA[First Strike Forums — Epic space battle map!]]></title>
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	<updated>2010-10-25T20:37:15Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=9754</id>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137325#p137325" />
			<content type="html"><![CDATA[<p>I know that but those are usually the most common.</p>]]></content>
			<author>
				<name><![CDATA[alpha-delta-1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3290</uri>
			</author>
			<updated>2010-10-25T20:37:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137325#p137325</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137305#p137305" />
			<content type="html"><![CDATA[<p>You realise Mon Calamari ships consisted of more than one kind? You have given two types, there are more.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2010-10-21T21:03:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137305#p137305</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137304#p137304" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Long range ISD/MCC weapons should be firing automatically and have no ingame effect other than a cool light show.</p></blockquote></div><div class="quotebox"><cite>alpha-delta-1 wrote:</cite><blockquote><p>I thought of an idea, how about they don&#039;t have to move but their turbo lasers still shoot at each other but they don&#039;t do any real damage in the game, just to make it seem epic.</p></blockquote></div><p>I see. Good idea.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2010-10-21T21:03:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137304#p137304</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137303#p137303" />
			<content type="html"><![CDATA[<p>I thought of an idea, how about they don&#039;t have to move but their turbo lasers still shoot at each other but they don&#039;t do any real damage in the game, just to make it seem epic. And when I said moncalamari cruiser, I meant this <a href="http://www.galacticempiredatabank.com/MonCalCruiser2.jpg">http://www.galacticempiredatabank.com/M … uiser2.jpg</a> not <a href="http://www.iconusa4.com/online/Images/starwars/SW_Miniatures/Starship_Battles/SB_Singles/02_Mon_Calamari_Cruiser_Home_One.jpg">http://www.iconusa4.com/online/Images/s … me_One.jpg</a></p>]]></content>
			<author>
				<name><![CDATA[alpha-delta-1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3290</uri>
			</author>
			<updated>2010-10-21T20:31:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137303#p137303</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137297#p137297" />
			<content type="html"><![CDATA[<p>Well if it&#039;s a map without fighters, why not scale down the 2 ships to a manageable size?</p><p>Although, would that mean that you might have to cheat with poly counts to keep em looking good?</p><p><img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[CAAM]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=391</uri>
			</author>
			<updated>2010-10-20T16:11:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137297#p137297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137296#p137296" />
			<content type="html"><![CDATA[<p>I believe that was tried during early phases of the mod, but the impact of such a huge object moving created major lag issues. Two would probably end up melting your internets.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2010-10-20T13:30:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137296#p137296</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137295#p137295" />
			<content type="html"><![CDATA[<p>It might be possible to make an ISD move if it was a PCO (without interiors naturally), but still, I&#039;d say the best bet for this type of map would be two static capital ships duking it out, with maybe player controlled hardpoints. Would still require an MC80 model and larger interior for the ISD.</p><p>If we&#039;re talking about moving capitals, I&#039;d love to see Dreadnaught vs. MC40 one day.</p>]]></content>
			<author>
				<name><![CDATA[Benu_Kenobi]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=645</uri>
			</author>
			<updated>2010-10-20T13:24:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137295#p137295</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137294#p137294" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p></blockquote></div><p>You can move containers, you can move ships.<br />Size matters not.</p></blockquote></div><p>Yes, I can move pretty much whatever I want in game, but the larger the object then the greater the lag effect, plus lots of other issues that creep in. In order to have a mon cal or sd move round each other, say a large circle, they&#039;d have to be thousands of metres from the point of rotation and again, you will end up with a very ugly rotational bundle that lags and will not move smoothly. The container frigate in Parmel is a prime example of the problems with making large objects move.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2010-10-20T11:21:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137294#p137294</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137291#p137291" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p></blockquote></div><p>You can move containers, you can move ships.<br />Size matters not.</p></blockquote></div><p>There are already huge issues with tiny moving statics.&nbsp; Doing it with huge ones... not much chance there.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2010-10-20T05:41:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137291#p137291</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137290#p137290" />
			<content type="html"><![CDATA[<p>The size of your wallet does! I don&#039;t want to be the one to have to pay for a server to run that <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ( I am probably wrong and it has nothing to do with how good the server is <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[gaurd502]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2136</uri>
			</author>
			<updated>2010-10-20T03:00:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137290#p137290</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137289#p137289" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p></blockquote></div><p>You can move containers, you can move ships.<br />Size matters not.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2010-10-19T22:44:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137289#p137289</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137287#p137287" />
			<content type="html"><![CDATA[<p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2010-10-18T23:04:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137287#p137287</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137285#p137285" />
			<content type="html"><![CDATA[<p>needs moar exclaimation marks.</p><p>Its a good idea but hard to do in practise. A best case scenario would have the 2 ships circling each other on a preset movement track. This would remove sillyness like someone flying an ISD off the map.</p><p>Long range ISD/MCC weapons should be firing automatically and have no ingame effect other than a cool light show.<br />The battle would be deicided by the actions of the fighters, bombers, antifighter turret operators and&nbsp; possibly some sort of command crew who get access to assets like scanners and maybe some power management options.</p><p>The major asset required for this would be the non imperial command ship. A mon calamari crusier is HUUUUGE and we dont really have any interior assets for it either.<br />Thought I suppose you could make the model by strapping a thousand gallofrees together and painting them orange <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2010-10-18T22:29:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137285#p137285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Epic space battle map!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=137275#p137275" />
			<content type="html"><![CDATA[<p>I think it would be awesome if we had a space map with a Star Detroyer and a Moncalamari Cruiser! Anyone can take control of their team&#039;s cruiser and move it and they can move it to the side of the other one and their guns shoot at each other while a smaller fight rages with fighters between them! Who ever&#039;s ship get destroyed first loses and bombers could take part destroying it by using their secondary weapons! And when one of the cruisers is destroyed, it shows a big explosion! It&#039;ll be a larger scale of the same explosion that smaller frigates or transports have! Anyone agree!?</p>]]></content>
			<author>
				<name><![CDATA[alpha-delta-1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3290</uri>
			</author>
			<updated>2010-10-17T19:53:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=137275#p137275</id>
		</entry>
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