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		<title><![CDATA[First Strike Forums — Epic space battle map!]]></title>
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		<description><![CDATA[The most recent posts in Epic space battle map!.]]></description>
		<lastBuildDate>Mon, 25 Oct 2010 20:37:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137325#p137325</link>
			<description><![CDATA[<p>I know that but those are usually the most common.</p>]]></description>
			<author><![CDATA[null@example.com (alpha-delta-1)]]></author>
			<pubDate>Mon, 25 Oct 2010 20:37:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137325#p137325</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137305#p137305</link>
			<description><![CDATA[<p>You realise Mon Calamari ships consisted of more than one kind? You have given two types, there are more.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Thu, 21 Oct 2010 21:03:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137305#p137305</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137304#p137304</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Long range ISD/MCC weapons should be firing automatically and have no ingame effect other than a cool light show.</p></blockquote></div><div class="quotebox"><cite>alpha-delta-1 wrote:</cite><blockquote><p>I thought of an idea, how about they don&#039;t have to move but their turbo lasers still shoot at each other but they don&#039;t do any real damage in the game, just to make it seem epic.</p></blockquote></div><p>I see. Good idea.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Thu, 21 Oct 2010 21:03:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137304#p137304</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137303#p137303</link>
			<description><![CDATA[<p>I thought of an idea, how about they don&#039;t have to move but their turbo lasers still shoot at each other but they don&#039;t do any real damage in the game, just to make it seem epic. And when I said moncalamari cruiser, I meant this <a href="http://www.galacticempiredatabank.com/MonCalCruiser2.jpg">http://www.galacticempiredatabank.com/M … uiser2.jpg</a> not <a href="http://www.iconusa4.com/online/Images/starwars/SW_Miniatures/Starship_Battles/SB_Singles/02_Mon_Calamari_Cruiser_Home_One.jpg">http://www.iconusa4.com/online/Images/s … me_One.jpg</a></p>]]></description>
			<author><![CDATA[null@example.com (alpha-delta-1)]]></author>
			<pubDate>Thu, 21 Oct 2010 20:31:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137303#p137303</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137297#p137297</link>
			<description><![CDATA[<p>Well if it&#039;s a map without fighters, why not scale down the 2 ships to a manageable size?</p><p>Although, would that mean that you might have to cheat with poly counts to keep em looking good?</p><p><img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (CAAM)]]></author>
			<pubDate>Wed, 20 Oct 2010 16:11:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137297#p137297</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137296#p137296</link>
			<description><![CDATA[<p>I believe that was tried during early phases of the mod, but the impact of such a huge object moving created major lag issues. Two would probably end up melting your internets.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 20 Oct 2010 13:30:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137296#p137296</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137295#p137295</link>
			<description><![CDATA[<p>It might be possible to make an ISD move if it was a PCO (without interiors naturally), but still, I&#039;d say the best bet for this type of map would be two static capital ships duking it out, with maybe player controlled hardpoints. Would still require an MC80 model and larger interior for the ISD.</p><p>If we&#039;re talking about moving capitals, I&#039;d love to see Dreadnaught vs. MC40 one day.</p>]]></description>
			<author><![CDATA[null@example.com (Benu_Kenobi)]]></author>
			<pubDate>Wed, 20 Oct 2010 13:24:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137295#p137295</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137294#p137294</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p></blockquote></div><p>You can move containers, you can move ships.<br />Size matters not.</p></blockquote></div><p>Yes, I can move pretty much whatever I want in game, but the larger the object then the greater the lag effect, plus lots of other issues that creep in. In order to have a mon cal or sd move round each other, say a large circle, they&#039;d have to be thousands of metres from the point of rotation and again, you will end up with a very ugly rotational bundle that lags and will not move smoothly. The container frigate in Parmel is a prime example of the problems with making large objects move.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 20 Oct 2010 11:21:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137294#p137294</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137291#p137291</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p></blockquote></div><p>You can move containers, you can move ships.<br />Size matters not.</p></blockquote></div><p>There are already huge issues with tiny moving statics.&nbsp; Doing it with huge ones... not much chance there.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Wed, 20 Oct 2010 05:41:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137291#p137291</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137290#p137290</link>
			<description><![CDATA[<p>The size of your wallet does! I don&#039;t want to be the one to have to pay for a server to run that <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ( I am probably wrong and it has nothing to do with how good the server is <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Wed, 20 Oct 2010 03:00:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137290#p137290</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137289#p137289</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p></blockquote></div><p>You can move containers, you can move ships.<br />Size matters not.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Tue, 19 Oct 2010 22:44:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137289#p137289</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137287#p137287</link>
			<description><![CDATA[<p>Moving SD and Mon Cals? Good luck with that <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Mon, 18 Oct 2010 23:04:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137287#p137287</guid>
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			<title><![CDATA[Re: Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137285#p137285</link>
			<description><![CDATA[<p>needs moar exclaimation marks.</p><p>Its a good idea but hard to do in practise. A best case scenario would have the 2 ships circling each other on a preset movement track. This would remove sillyness like someone flying an ISD off the map.</p><p>Long range ISD/MCC weapons should be firing automatically and have no ingame effect other than a cool light show.<br />The battle would be deicided by the actions of the fighters, bombers, antifighter turret operators and&nbsp; possibly some sort of command crew who get access to assets like scanners and maybe some power management options.</p><p>The major asset required for this would be the non imperial command ship. A mon calamari crusier is HUUUUGE and we dont really have any interior assets for it either.<br />Thought I suppose you could make the model by strapping a thousand gallofrees together and painting them orange <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Mon, 18 Oct 2010 22:29:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137285#p137285</guid>
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			<title><![CDATA[Epic space battle map!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137275#p137275</link>
			<description><![CDATA[<p>I think it would be awesome if we had a space map with a Star Detroyer and a Moncalamari Cruiser! Anyone can take control of their team&#039;s cruiser and move it and they can move it to the side of the other one and their guns shoot at each other while a smaller fight rages with fighters between them! Who ever&#039;s ship get destroyed first loses and bombers could take part destroying it by using their secondary weapons! And when one of the cruisers is destroyed, it shows a big explosion! It&#039;ll be a larger scale of the same explosion that smaller frigates or transports have! Anyone agree!?</p>]]></description>
			<author><![CDATA[null@example.com (alpha-delta-1)]]></author>
			<pubDate>Sun, 17 Oct 2010 19:53:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137275#p137275</guid>
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