<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — EliteNinjas question thread.]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=978</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=978&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in EliteNinjas question thread..]]></description>
		<lastBuildDate>Tue, 21 Mar 2006 19:55:39 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: EliteNinjas question thread.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=16360#p16360</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> and <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> and a <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Muhahahaaa.... <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Tue, 21 Mar 2006 19:55:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=16360#p16360</guid>
		</item>
		<item>
			<title><![CDATA[Re: EliteNinjas question thread.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=12067#p12067</link>
			<description><![CDATA[<p>lol hahaha</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| AQUILA)]]></author>
			<pubDate>Sat, 25 Feb 2006 03:44:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=12067#p12067</guid>
		</item>
		<item>
			<title><![CDATA[Re: EliteNinjas question thread.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=12059#p12059</link>
			<description><![CDATA[<div class="quotebox"><cite>alxcote wrote:</cite><blockquote><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Ill take that as a &quot;you are going to piss your pants once you see what we have in store&quot;. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (EliteNinja)]]></author>
			<pubDate>Sat, 25 Feb 2006 01:28:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=12059#p12059</guid>
		</item>
		<item>
			<title><![CDATA[Re: EliteNinjas question thread.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=12058#p12058</link>
			<description><![CDATA[<p>Interesting. SO what about damage and death animations? Simply take away the explosions, and add an animation off the thing falling to the ground, then have&nbsp; a destruction model of just a dead tauntaun? Is it as simple as that? And what about if you are on a tauntaun as a vehicle and it take to much damage and it gets killed, would you die along with it? Or is there ways of making it so that only the vehicle (tauntaun) dies depending on what the projectile hit?</p>]]></description>
			<author><![CDATA[null@example.com (EliteNinja)]]></author>
			<pubDate>Sat, 25 Feb 2006 01:26:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=12058#p12058</guid>
		</item>
		<item>
			<title><![CDATA[Re: EliteNinjas question thread.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=12057#p12057</link>
			<description><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (alxcote)]]></author>
			<pubDate>Sat, 25 Feb 2006 01:26:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=12057#p12057</guid>
		</item>
		<item>
			<title><![CDATA[Re: EliteNinjas question thread.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=12051#p12051</link>
			<description><![CDATA[<p>I bieleve its possible to animate a parked vehicle (look at the ariel on a parked tank the wiggle in the breeze)<br />Static meshes can also be animated, (look at the oil dericks), you would make the sarlack pit an ambient effect though, (Birds that fly away) so when you come near they thrash around and do damage.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 25 Feb 2006 00:54:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=12051#p12051</guid>
		</item>
		<item>
			<title><![CDATA[EliteNinjas question thread.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=12048#p12048</link>
			<description><![CDATA[<p>Being as I have so many strange questions, I will consider this my question thread, rather than me making 50 other threads every time I have a question.</p><p>Tauntauns, are they possible with the BF2 engine? The only real problem I can see with riding tauntaun as a vehicles would be when you got off of it, it would jsut stand there liek a rock. Unless ofcourse you could animate objects that arent being used. </p><p>Or even if you cant ride them, what about having wild ones walking around the inside of hoth base? Or ourside hoth? Would wild creatures be implementable into this mod? I just think it would be cool to have wild or trained creatures.</p><p>Also, about the scarlek pit. Will you be able to animate tentacles with it? Or would it jsut be a static mesh like in GC, where if you fall into it you die?</p><p>And what will the probe droid be like in this mod?</p>]]></description>
			<author><![CDATA[null@example.com (EliteNinja)]]></author>
			<pubDate>Fri, 24 Feb 2006 23:50:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=12048#p12048</guid>
		</item>
	</channel>
</rss>
