<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Rhen Var Temple]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9800</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=9800&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Rhen Var Temple.]]></description>
		<lastBuildDate>Sun, 12 Dec 2010 19:45:08 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Rhen Var Temple]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137776#p137776</link>
			<description><![CDATA[<p>Looks really interesting so far.<br />If i could offer some early advice (take it or leave it) I&#039;d say retexture the ryloth statics so they are a dark black or marbleish stone or even a blue/dark steel with snow and frost. The rusty white abstract paneling never did it for me and it really wont &#039;pop&#039; visually on the snow.<br />The rhenvar statics really contrast with the snow to make the rhenvar maps really visually appealing and some of the more attractive maps we have. </p><p>The challenge with such exciting infantry terrain (walls, barricades, pillars, steps ) is to make sure it is useful to use and interact with on a snow map that tends to lend itself towards vehicle combat ...Rhen Var Ice plains, I&#039;m looking at you. The last portion of the map suddenly switches from a tank battle to infantry v armour and/or infantry v infantry.</p><p>Try play some Ice plains as you work on the map and hopefully you&#039;ll see how players use the terrain.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sun, 12 Dec 2010 19:45:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137776#p137776</guid>
		</item>
		<item>
			<title><![CDATA[Re: Rhen Var Temple]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137767#p137767</link>
			<description><![CDATA[<p>I know that you have said, that I should make a map from an planet, that havn&#039;t made before. But for an new planet I need new Objects. Not so bad as you thought? So is it now ... or good eneught. This map isn&#039;t finished now, so don&#039;t wory, there will be more details.</p>]]></description>
			<author><![CDATA[null@example.com (MaGlas)]]></author>
			<pubDate>Fri, 10 Dec 2010 22:06:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137767#p137767</guid>
		</item>
		<item>
			<title><![CDATA[Re: Rhen Var Temple]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137766#p137766</link>
			<description><![CDATA[<p>Despite what I said earlier, it looks like it could be promising - certainly not as bad as I thought.&nbsp; Nice.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Fri, 10 Dec 2010 21:57:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137766#p137766</guid>
		</item>
		<item>
			<title><![CDATA[Rhen Var Temple]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137765#p137765</link>
			<description><![CDATA[<p>This is my first map, so I could need some tips. The map is not finish, but here are the first pictures:<br />Link1:http://www.imagebanana.com/view/r0y3dfou/RV01.jpg<br />Link2:http://www.imagebanana.com/view/laci5g0f/RV02.jpg</p>]]></description>
			<author><![CDATA[null@example.com (MaGlas)]]></author>
			<pubDate>Fri, 10 Dec 2010 21:51:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137765#p137765</guid>
		</item>
	</channel>
</rss>
