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		<title><![CDATA[First Strike Forums — New map ideas]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=9820</link>
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		<description><![CDATA[The most recent posts in New map ideas.]]></description>
		<lastBuildDate>Sat, 19 Nov 2011 16:14:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=142266#p142266</link>
			<description><![CDATA[<p>I like RSF Angel&#039;s idea. That is a good idea.</p><p><a href="http://www.donkeyrags.com/">Occupy t shirt</a></p>]]></description>
			<author><![CDATA[null@example.com (Asay Monds)]]></author>
			<pubDate>Sat, 19 Nov 2011 16:14:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=142266#p142266</guid>
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			<title><![CDATA[Re: New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137943#p137943</link>
			<description><![CDATA[<div class="quotebox"><cite>Slyfox_Elite wrote:</cite><blockquote><p>Yeah, that was the best part of the map. Usually neither side would win. Just too many rockets flying everywhere. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>I used to win that map on ps2 singleplayer, but pushing across the bridge never worked.<br />Vader would be waiting on the other side or striding through the tunnel, cutting down all my d00ds.<br />By the time I maneuvered him close to an edge and grenaded him off, the map was over.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Wed, 05 Jan 2011 21:48:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137943#p137943</guid>
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			<title><![CDATA[Re: New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137939#p137939</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Aye, that was my fave <strong>Star Wars Battlefront </strong>map actually, artistically it had some terrible features, but the gameplay was near perfect. My clan mates and I had many a good scrap defending along the area we christened the <strong>&quot;Corridor of Death&quot;</strong>.</p></blockquote></div><br /><br /><p>Yeah, that was the best part of the map. Usually neither side would win. Just too many rockets flying everywhere. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />I don&#039;t know why they chose to import Mos Eisley over Cloud City for SWBF2, because even though both were good maps, Cloud City was superior in my opinion.</p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Wed, 05 Jan 2011 20:59:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137939#p137939</guid>
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			<title><![CDATA[Re: New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137937#p137937</link>
			<description><![CDATA[<p>Aye, that was my fave <strong>Star Wars Battlefront </strong>map actually, artistically it had some terrible features, but the gameplay was near perfect. My clan mates and I had many a good scrap defending along the area we christened the <strong>&quot;Corridor of Death&quot;</strong>. </p><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Depending how <strong>Hoth</strong> goes these maps may be worked on in the future, but one thing at a time.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 05 Jan 2011 19:46:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137937#p137937</guid>
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			<title><![CDATA[Re: New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137936#p137936</link>
			<description><![CDATA[<p>Bespin... Despite<strong> Star Wars Battlefront&#039;s</strong> many flaws, I do think they managed to make a very good Cloud City map. As an infantry only, fairly close quarters map, it worked out very well.</p><p>Now imagine what it would be like if the First Strike devs made something like that. <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (Slyfox_Elite)]]></author>
			<pubDate>Wed, 05 Jan 2011 19:42:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137936#p137936</guid>
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			<title><![CDATA[Re: New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137904#p137904</link>
			<description><![CDATA[<p>It&#039;s okay, I&#039;m just giving ideas, you don&#039;t have to make them NOW. Just maybe in the future possibly, I&#039;m really happy you guys are working on Hoth!</p>]]></description>
			<author><![CDATA[null@example.com (alpha-delta-1)]]></author>
			<pubDate>Sun, 02 Jan 2011 20:39:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137904#p137904</guid>
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			<title><![CDATA[Re: New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137900#p137900</link>
			<description><![CDATA[<p>They&#039;re actually very old ideas and some work has been done towards them. Unfortunatly at the moment we&#039;re down on man power and are working our socks off getting hoth finished. We need to keep focused on this and get the most anticipated map out there.</p>]]></description>
			<author><![CDATA[null@example.com (krenyo)]]></author>
			<pubDate>Sun, 02 Jan 2011 10:45:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137900#p137900</guid>
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			<title><![CDATA[New map ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=137899#p137899</link>
			<description><![CDATA[<p>Here are some new ideas for new maps for First Strike:</p><p>1. Battle inside a Tantive IV</p><p>2. Battle in Bespin</p><p>These are just ideas</p>]]></description>
			<author><![CDATA[null@example.com (alpha-delta-1)]]></author>
			<pubDate>Sun, 02 Jan 2011 04:32:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=137899#p137899</guid>
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