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	<title type="html"><![CDATA[First Strike Forums — EE3]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=9845&amp;type=atom" />
	<updated>2011-09-23T19:56:31Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=9845</id>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=141203#p141203" />
			<content type="html"><![CDATA[<p>There is it with Scope: <span class="postimg"><img src="http://i56.tinypic.com/11ttuo5.jpg" alt="http://i56.tinypic.com/11ttuo5.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[MaGlas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3507</uri>
			</author>
			<updated>2011-09-23T19:56:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=141203#p141203</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=141200#p141200" />
			<content type="html"><![CDATA[<p>In the meantime, would you be willing to add a scope to that? Would be nice to see the two different models.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2011-09-23T17:03:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=141200#p141200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=141199#p141199" />
			<content type="html"><![CDATA[<p>Ok, I will save it on my computer, maybe you guys will need it later.</p>]]></content>
			<author>
				<name><![CDATA[MaGlas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3507</uri>
			</author>
			<updated>2011-09-23T16:36:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=141199#p141199</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=141198#p141198" />
			<content type="html"><![CDATA[<p>It&#039;s certainly getting there, but as I&#039;ve said earlier, we really aren&#039;t looking at adding any additional guns to the mod at this time, all our efforts are currently tied up with other tasks.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2011-09-23T16:31:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=141198#p141198</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=141197#p141197" />
			<content type="html"><![CDATA[<p>So i have improved the trigger and smooth everything:<br /><span class="postimg"><img src="http://i55.tinypic.com/2iw5yyg.jpg" alt="http://i55.tinypic.com/2iw5yyg.jpg" /></span><br />I must now only do the last things, that the texture guy wont have any problems.<br />Ah and it has 1569 Polygons and 2778 Faces. I hope, that the gameengine can handle it.</p>]]></content>
			<author>
				<name><![CDATA[MaGlas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3507</uri>
			</author>
			<updated>2011-09-23T16:18:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=141197#p141197</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=141190#p141190" />
			<content type="html"><![CDATA[<p>Ok, now there is no reason not to include this. Nice work, looks great.</p><p>I&#039;m always of the opinion that the mod needs more guns.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2011-09-22T22:20:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=141190#p141190</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=141188#p141188" />
			<content type="html"><![CDATA[<p>So i have improved the modell a little bit. But i need somebody who can make the textures for it.<br /><span class="postimg"><img src="http://i56.tinypic.com/2ebec2h.jpg" alt="http://i56.tinypic.com/2ebec2h.jpg" /></span><br /><span class="postimg"><img src="http://i54.tinypic.com/51rrjb.jpg" alt="http://i54.tinypic.com/51rrjb.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[MaGlas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3507</uri>
			</author>
			<updated>2011-09-22T17:11:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=141188#p141188</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138666#p138666" />
			<content type="html"><![CDATA[<p>I do think the EE3 looks better with a scope on it, but the Rebels don&#039;t have enough ironsights. And yes, your model needs more work on it, but it&#039;s a pretty good start.</p>]]></content>
			<author>
				<name><![CDATA[Slyfox_Elite]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2743</uri>
			</author>
			<updated>2011-03-21T22:56:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138666#p138666</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138650#p138650" />
			<content type="html"><![CDATA[<p>i hate image hosting sites with stupid popup ads.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2011-03-21T14:58:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138650#p138650</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138649#p138649" />
			<content type="html"><![CDATA[<p>This modell was made for Jedi Academy^^. Because of that it has not many details. Here is a better modell from me:<br /><a href="http://www.imagebanana.com/view/sjif7xpv/scout.jpg">http://www.imagebanana.com/view/sjif7xpv/scout.jpg</a></p>]]></content>
			<author>
				<name><![CDATA[MaGlas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3507</uri>
			</author>
			<updated>2011-03-21T14:45:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138649#p138649</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138648#p138648" />
			<content type="html"><![CDATA[<p>I don&#039;t think we&#039;ll be taking on an <strong>EE3 </strong>any time soon as we&#039;re currently busy developing in other areas. Also your model could use a little more work, the geometry is a little crude at the moment and could use quite a bit more detail to get it up to the same level as our other first person perspective blasters, there is also the question of texturing as well. What I would advise you to do is continue developing the model and we&#039;ll take a look. Then if an opportunity arises when we can look at developing this further we may look at where you&#039;re at with your model and consider it for inclusion.</p><p>Thanks for your interest in developing assets for <strong>First Strike</strong>. Also consider applying to be a member of the development team if you&#039;re interested in working on any further projects. Check out this post for information on how to go about doing that:</p><p><a href="http://forums.fsmod.com/viewtopic.php?id=5">http://forums.fsmod.com/viewtopic.php?id=5</a></p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2011-03-21T14:21:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138648#p138648</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138645#p138645" />
			<content type="html"><![CDATA[<p>Do you guys wants now a EE3 with or without scope? And will there be a reload animation? Because then I must too make a magazine.</p>]]></content>
			<author>
				<name><![CDATA[MaGlas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3507</uri>
			</author>
			<updated>2011-03-21T13:40:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138645#p138645</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138574#p138574" />
			<content type="html"><![CDATA[<p>I personally think of the Rebels as a rag-tag do what you can with what you find lying around type of group.</p><p>Kind of like rebels in the real world.</p><p>Rebels have guns from WW1 (Mauser C96 have been found on them recently), WW2 (enfield bolt action rifles currently in use), modern guns etc in real life.</p><p>I think it was Lucas&#039; intention that the rebels be this way in SW too in my opinion.</p><p>So I think it would be fitting to have some different weapon types for the rebels only on almost every map (not the Imperials ofc). </p><p>Not as the standard kit necessarily, but could be one pick-up kit lying around a base or half buried in the snow, etc. </p><p>Say in the center of the action and one time per round spawn though so no camping. Even better would be to have it in the direct line of fire of the enemy.</p><p>I personally think this would add to realism in that it adds variety to the rebel weapons.</p><p>Could be the bounty hunter pistol at the rebel spawn in the Hoth base, the EE3 half buried in the snow by the trench out in the open in the Imperial approach lane, maybe something like that.</p><p>Might have that large blade that replaces the knife somewhere too etc.</p>]]></content>
			<author>
				<name><![CDATA[TK-7642]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1887</uri>
			</author>
			<updated>2011-03-13T18:00:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138574#p138574</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138572#p138572" />
			<content type="html"><![CDATA[<p>If it was finished up (textures, animations and coding), I could add it to the singleplayer mod.&nbsp; &nbsp;It could be part of a pick up kit.</p>]]></content>
			<author>
				<name><![CDATA[Dnamro]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=914</uri>
			</author>
			<updated>2011-03-13T17:27:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138572#p138572</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: EE3]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=138531#p138531" />
			<content type="html"><![CDATA[<p>Have to admit I&#039;m not a big fan of having humans packing the <strong>Wookiee Bowcaster</strong> either, just has never looked quite right to me. Always prefer the <strong>Imperial Support Trooper</strong> with the more apt <strong>MG-15</strong> (<strong>RT-97C</strong>). The<strong> EE3 </strong>is certainly a weapon we have considered for inclusion in the past, it is just finding a suitable place for it, and even as a carbine style affair it still pretty much fulfils the same purpose and firing style of the current weapons used by the <strong>Support Trooper</strong>. Could perhaps have it replace the <strong>Bowcaster</strong>, but the weapon is too similar in style and function to be a secondary option in addition to the <strong>Bowcaster/MG-15</strong> when you consider how all our other weapons loadout options are designed to afford that class different functions depending on the weapon chosen. Blast/Flechette (close quarters), Assault Rifle (all-rounder) and Sniper Rifle (long range) for the standard trooper for example, it just doesn&#039;t really fit in with the design model.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2011-03-10T18:21:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=138531#p138531</id>
		</entry>
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