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	<title type="html"><![CDATA[First Strike Forums — Switching weapons]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=988&amp;type=atom" />
	<updated>2006-02-27T01:04:48Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=988</id>
		<entry>
			<title type="html"><![CDATA[Re: Switching weapons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=12403#p12403" />
			<content type="html"><![CDATA[<p>I&#039;m sure it&#039;s possible on other engines, the question is if it&#039;s possible on the BF2 engine. The Predator on the soldiers back is actually part of the soldiers model. When the reload animation plays, he reaches back and another predator spawns into the animation scene. The actual preadtor on his back never moves.</p><p>This feature most likely will not be possible due to the limitations of the BF2 engine.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| SCHRifle]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=14</uri>
			</author>
			<updated>2006-02-27T01:04:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=12403#p12403</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Switching weapons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=12397#p12397" />
			<content type="html"><![CDATA[<p>Cool this would really be cool.</p>]]></content>
			<author>
				<name><![CDATA[Slave1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=194</uri>
			</author>
			<updated>2006-02-27T00:18:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=12397#p12397</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Switching weapons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=12148#p12148" />
			<content type="html"><![CDATA[<p>I think it may be possible, as I know they&#039;ve done it with older engines such as the Quake II engine for Star Wars Movie Battles ( a Jedi Academy mod ), but rifle would have to say for sure.</p>]]></content>
			<author>
				<name><![CDATA[Nusirilo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3</uri>
			</author>
			<updated>2006-02-25T17:45:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=12148#p12148</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Switching weapons]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=12147#p12147" />
			<content type="html"><![CDATA[<p>When you switch to lets say your pistol is it possible to make your primary gun go around your back? You know what I mean? The gun just does not magicaly vanish. This would be a neat little bonus in realism. They kind of do this with the AT class in BF2 but the thing never goes away even when you have no ammo left....</p>]]></content>
			<author>
				<name><![CDATA[Slave1]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=194</uri>
			</author>
			<updated>2006-02-25T17:43:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=12147#p12147</id>
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