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		<title><![CDATA[First Strike Forums]]></title>
		<link>https://forums.fsmod.com/index.php</link>
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		<description><![CDATA[The most recent topics at First Strike Forums.]]></description>
		<lastBuildDate>Sun, 29 May 2022 22:14:17 +0000</lastBuildDate>
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			<title><![CDATA[Calling all comrades]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11246&amp;action=new</link>
			<description><![CDATA[<p>We were all part of a great community. </p><p>I am happy the site is still up and as I visit and interact with the great people I met at Star Wars Celebration in Anaheim this weekend I wonder.... were people I played FS with a decade ago here? I figure some were. What is the community doing now?</p><p>I also wonder, how do we get FS working locally on our computers? I am so out of the loop I am not sure where the latest files are hosted for download. The version I have saved is unable to startup. It pains me to nto be able to run it locally because I really loved this project.</p><p>Hopefully someone connected is still checking these channels. </p><p>For easier to reach connections, find me at TY2D2 on instagram, snapchat, and Facebook.<br />Discord: TY2D2#8425<br />Email: TY2_D2@Yahoo.com</p><p>May the Force be with you.</p><br /><p>TY2D2 out.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 29 May 2022 22:14:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11246&amp;action=new</guid>
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			<title><![CDATA[Gameplay video]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11245&amp;action=new</link>
			<description><![CDATA[<p><a href="https://youtu.be/W2fr9YV8ahg">https://youtu.be/W2fr9YV8ahg</a></p><p>Video to show off mod gameplay and direct people to the reclaim fix and the moddb update.</p><p>Spam this for the win.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sun, 24 May 2020 11:51:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11245&amp;action=new</guid>
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			<title><![CDATA[Testing a First Strike Update]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11244&amp;action=new</link>
			<description><![CDATA[<p>That is right. First Strike, the Star Wars mod for BF2142 has been quiet for too long and it&#039;s to change that. A updated version of First Strike is ready for testing and will up on a test server soon. Just need some volunteers that want to play.</p><p>The test server will be hosted on a USA server, so it&#039;s best to if we keep it to USA players. The only requirement is a to be a fan of First Strike. The main thing we are testing is stability, looking for any bugs that cause the game to crash.</p><p>I expect that many of you are wondering, what happened and why did it take so long? Well, when EA dropped support for Battlefield 2142, it looked like it was the end of First Strike as an online game, so I started testing to see if the game could be still played offline in singleplayer, but found that offline singleplayer was buggy. I also explored the possibility to use parts of First Strike in fan made games being developed in other game engines. During that time the Revive Team came in and picked support for the game, allowing the game to be played online again. With renewed interest in First Strike, I enlisted a former First Strike dev to help update the mod. It was soon after that point that EA shut down the Revive Team accusing them of copyright infringement and at the same time shutting down free fan made Star Wars games. That sent waves through the Star Wars community which caused the the Galactic Civil War fan made Star Wars game, that I was helping to contribute with First Strike models, to voluntarily stop development.</p><p>Now that things have quieted a bit and the Reclamation team picked up to continue Battlefield 2142, it is time to re-look at First Strike again.</p><p>When EA bought the game development license for Star Wars, we did not know if we would have any issues with EA. However, with First Strike being around for over 10 years for an effectively dead game, it is not likely to run into any issues at this point.</p><p>Where do we go from here? I have few things I want to accomplish in two phases:</p><p>1. Phase 1: New full cleaned up installer that includes all previous patches as well as completely reworked Singleplayer/Coop support for Endor Clearing. This was all ready for final testing when the Revive Team was shut down. Now is a good time to dust it off, test it out and get it released to the fans.</p><p>New Launcher:&nbsp; <br /><a href="https://vignette.wikia.nocookie.net/firststrikemod/images/c/c7/Capture.PNG/revision/latest?cb=20191216011011">https://vignette.wikia.nocookie.net/fir … 1216011011</a></p><p>2. Phase 2: Clean up an add the best community made singleplayer maps into the mod, as well as expand the singleplayer support for existing maps, specifically to add move vehicles into Singleplayer and Coop.. This includes the Hoth Defense map. The team never got the AT-ATs be able to walk without issues, but they can be included in the map positioned in attack range of the trenches.</p><p>If your interested in helping to test, send me a PM: Dnamro</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sun, 15 Dec 2019 22:29:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11244&amp;action=new</guid>
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			<title><![CDATA[Site is back up]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11243&amp;action=new</link>
			<description><![CDATA[<p>Good to see the site back up!</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 14 Dec 2019 00:15:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11243&amp;action=new</guid>
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			<title><![CDATA[Disney Star Wars isn't that good]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11242&amp;action=new</link>
			<description><![CDATA[<p>Miss you all!</p>]]></description>
			<author><![CDATA[null@example.com (gaurd502)]]></author>
			<pubDate>Sat, 26 Oct 2019 01:02:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11242&amp;action=new</guid>
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			<title><![CDATA[New Battlefield Hub 1.4 Can Launch First Strike Mod]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11241&amp;action=new</link>
			<description><![CDATA[<p>The team at Reclamation Battlefield 2142 created a new hub launcher (version 1.4) which can launch Battlefield 2142 and the First Strike Mod.</p><p><a href="https://www.moddb.com/games/battlefield-2142/downloads/bf2142-hub1">https://www.moddb.com/games/battlefield … f2142-hub1</a></p><p>Now we just need a server.</p>]]></description>
			<author><![CDATA[null@example.com (DUKE815)]]></author>
			<pubDate>Tue, 28 Aug 2018 06:35:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11241&amp;action=new</guid>
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			<title><![CDATA[Test Port into Unity]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11240&amp;action=new</link>
			<description><![CDATA[<p>I have been doing some test importing into the Unity Game Engine.&nbsp; Lotte from the Eve of Destruction mod for BF2 has created a stand alone version of EOD in Unity and is willing to support using his EOD Redux for Unity to mod for First Strike.&nbsp; &nbsp;I tried with the Battlecry team on Unreal Engine 4 but they were going for higher quality models, which has stalled out on development due to the amount of work needed to create a game from scratch.&nbsp; &nbsp; As a mod for EOD Redux, the basic gameplay has already been created.&nbsp; &nbsp;It would be a matter of importing objects and then modying as needed for First Strike.</p><p>I am also looking into importing some things from Galactic Conquest for BF42.&nbsp; &nbsp;</p><p>What I have found so far is that most statics imported from BF2 and BF2142 with 3dsmax import tools have corrupted texture coordinates (UV mapping).&nbsp; The player controlled objects import much better.&nbsp; &nbsp;I have not tried importing animations.&nbsp; </p><p>Importing from BF42 works better for statics, but player controlled objects are imported one part at a time.</p><p>Is it much better to use the original model, when possible, instead of trying to import from any Battlefield model formats.&nbsp; &nbsp;</p><br /><p>Here are a few test imports (The Echo base Ready room and the Tie Advanced Prototype were ported to Unity from the original models.&nbsp; The others were imported from the Battlefield model format):</p><p><span class="postimg"><img src="https://media.moddb.com/images/mods/1/7/6512/ready_room.png" alt="https://media.moddb.com/images/mods/1/7/6512/ready_room.png" /></span></p><p><span class="postimg"><img src="https://media.moddb.com/images/mods/1/7/6512/Tie_advance_prototype.png" alt="https://media.moddb.com/images/mods/1/7/6512/Tie_advance_prototype.png" /></span></p><p><span class="postimg"><img src="https://media.moddb.com/images/mods/1/7/6512/Endor_female.JPG" alt="https://media.moddb.com/images/mods/1/7/6512/Endor_female.JPG" /></span></p><p><span class="postimg"><img src="https://media.moddb.com/images/mods/1/7/6512/Rifle_A280_unity.JPG" alt="https://media.moddb.com/images/mods/1/7/6512/Rifle_A280_unity.JPG" /></span></p><p><span class="postimg"><img src="https://media.moddb.com/images/mods/1/7/6512/firehawk_2.JPG" alt="https://media.moddb.com/images/mods/1/7/6512/firehawk_2.JPG" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 07 Jul 2018 14:43:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11240&amp;action=new</guid>
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			<title><![CDATA[Test Port into Unity]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11239&amp;action=new</link>
			<description><![CDATA[<p>I have been doing some test importing into the Unity Game Engine.&nbsp; Lotte from the Eve of Destruction mod for BF2 has created a stand alone version of EOD in Unity and is willing to support using his EOD Redux for Unity to mod for First Strike.&nbsp; &nbsp;I tried with the Battlecry team on Unreal Engine 4 but they were going for higher quality models, which has stalled out on development due to the amount of work needed to create a game from scratch.&nbsp; &nbsp; As a mod for EOD Redux, the basic gameplay has already been created.&nbsp; &nbsp;It would be a matter of importing objects and then modying as needed for First Strike.</p><p>I am also looking into importing some things from Galactic Conquest for BF42.&nbsp; &nbsp;</p><p>What I have found so far is that most statics imported from BF2 and BF2142 with 3dsmax import tools have corrupted texture coordinates (UV mapping).&nbsp; The player controlled objects import much better.&nbsp; &nbsp;I have not tried importing animations.&nbsp; </p><p>Importing from BF42 works better for statics, but player controlled objects are imported one part at a time.</p><p>Is it much better to use the original model, when possible, instead of trying to import from any Battlefield model formats.&nbsp; &nbsp;</p><br /><p>Here are a few test imports (The Echo base Ready room and the Tie Advanced Prototype were ported to Unity from the original models.&nbsp; The others were imported from the Battlefield model format):</p><p><a href="https://media.moddb.com/images/mods/1/7/6512/ready_room.png">https://media.moddb.com/images/mods/1/7 … y_room.png</a></p><p><a href="https://media.moddb.com/images/mods/1/7/6512/Endor_female.JPG">https://media.moddb.com/images/mods/1/7 … female.JPG</a></p><p><a href="https://media.moddb.com/images/mods/1/7/6512/Rifle_A280_unity.JPG">https://media.moddb.com/images/mods/1/7 … _unity.JPG</a></p><p><a href="https://media.moddb.com/images/mods/1/7/6512/firehawk_2.JPG">https://media.moddb.com/images/mods/1/7 … hawk_2.JPG</a></p><p><a href="https://media.moddb.com/images/mods/1/7/6512/Tie_advance_prototype.png">https://media.moddb.com/images/mods/1/7 … totype.png</a></p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Sat, 07 Jul 2018 14:38:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11239&amp;action=new</guid>
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			<title><![CDATA[BlackIntel Discord - For Chats :)]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11238&amp;action=new</link>
			<description><![CDATA[<p>Hi All,</p><p>A few times I&#039;ve tried to get in contact with some old timers here but this board was never good for sending notifications to people with PMs.</p><p>If anyone would like to join the BI Discord and say hello, know that you are welcome. We still have some Star Wars players, both Slyfox Elite and I have enjoyed Battlefront 2 2017 on the PC (A big surprise after the mess of Battlefront 2015).</p><p>I&#039;m not going to post the link here given how often this place has been destroyed by spam bots, especially now bots are starting to make their way onto discord. Instead send me a PM (I&#039;ll try to check back often) or visit the BI website (Search &quot;BlackIntel&quot; or click the link in my profile) and you&#039;ll find the Discord link in our Forums. The link is in the top thread on our General Discussion page.</p><p>It&#039;d be nice to hear from many of you again. If anyone with Forum admin would be willing to give me email addresses for some people I&#039;d appreciate it. Add me on Steam, I&#039;m the only Gwynzer.</p><br /><p>&lt;3</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Tue, 24 Apr 2018 19:58:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11238&amp;action=new</guid>
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			<title><![CDATA[FORUM REGISTRATION DEACTIVATED]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11237&amp;action=new</link>
			<description><![CDATA[<p>Due to the increasingly pervasive and disgusting nature of the spam bot accounts assaulting the forums I have deactivated the ability for new users to register here.</p><p>I am not able to update the forum software to prevent the bots from registering as I simply do not know how nor do I have access to the server.</p><p>If you need to get into contact with the lead developer DNAMRO in regards to First Strike and are not already a registered member of this forum, I&#039;m sure he can be contacted on the Battlefield Singleplayer forums here: <a href="http://www.battlefieldsingleplayer.com/forum/index.php?showuser=46">http://www.battlefieldsingleplayer.com/ … howuser=46</a></p><p>My apologies for the inconvenience.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Tue, 13 Feb 2018 23:53:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11237&amp;action=new</guid>
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			<title><![CDATA[Installing FS after revive shutdown]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11214&amp;action=new</link>
			<description><![CDATA[<p>how do i install FS after revive shutdown?</p>]]></description>
			<author><![CDATA[null@example.com (magyar1642)]]></author>
			<pubDate>Sun, 10 Dec 2017 07:26:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11214&amp;action=new</guid>
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			<title><![CDATA[EA kills the Revive Team]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11213&amp;action=new</link>
			<description><![CDATA[<p>EA kills the Revive Team.</p><p><a href="https://kotaku.com/ea-asks-fans-to-stop-keeping-old-battlefield-games-aliv-1819890602?IR=T">https://kotaku.com/ea-asks-fans-to-stop … 90602?IR=T</a></p><p>This effectively kills BF2142 and First Strike.&nbsp; &nbsp;It was fun while it lasted.</p><p>Revive&#039;s launcher is still up, but maybe until the end of the month or as long as the servers are paid up.</p><p>Anyway, BF2 will continue to work offline.&nbsp; I may port a scaled back version of the mod to BF2.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Fri, 27 Oct 2017 15:01:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11213&amp;action=new</guid>
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			<title><![CDATA[The ATAT problems]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11212&amp;action=new</link>
			<description><![CDATA[<p>In Hoth Defense, the AT-ATs are hidden away at the top edge of map,&nbsp; so that players can see what we were working on.</p><p>The game engine has physics problems with very large walkers.</p><p>The big problem is that they are very unstable and bounce if they hit the slightest bump.&nbsp; </p><p>They also have a hard time climbing up hills.</p><p>I was able to set them up with autopilots but keeping them on track was a huge problem.&nbsp; </p><p>So mobile AT-ATs are really out of the question unless someone can figure out how to make it more stable.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Tue, 29 Aug 2017 01:14:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11212&amp;action=new</guid>
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			<title><![CDATA[FirstStrike Singleplayer mod]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11211&amp;action=new</link>
			<description><![CDATA[<p>Now, that BF2142 is fully operational thanks to the Revive team, I have been playing around with the First Strike mod again. It has been a while since I posted this version, so I thought I would update it as it&#039;s own mod:&nbsp; FirstStrikeSP</p><p>This is a Full version Independent mod. This is seperate from FirstStrike, which is not needed to play this mod.&nbsp; Therefore, DO NOT make any changes to the FirstStrike mod folder.&nbsp; This goes in it&#039;s own mod folder.&nbsp; &nbsp; The original FirstStrike mod is multiplayer focused, with some SP/COOP support, which the SP version is Singleplayer focused.&nbsp; &nbsp;COOP mode is enabled but not set up for playing on a server.&nbsp; &nbsp;This is a Zip file.&nbsp; Unzip it to your desktop and then make sure you copy as mods\firststrikeSP</p><p>(Be careful that you don&#039;t have a double folder)</p><p>New version files:</p><p><a href="https://drive.google.com/open?id=0B_o_kOaz7RpTSTk2Yk9lNm84ZEk">https://drive.google.com/open?id=0B_o_k … k9lNm84ZEk</a></p><br /><p>The AI is better in the SP version.&nbsp; The bots use a wider variety of the special handweapons.</p><p>use the Revive Launcher to start the mod.&nbsp; Do not use the mod updater/launcher.</p><br /><p>What is new?</p><p>Escape From Hoth:&nbsp; SP updated from FSX mod.&nbsp; &nbsp;Ties are launched in space, since bots can&#039;t fly them out of the Hangar.&nbsp; &nbsp;<br />Endor clearing:&nbsp; &nbsp;SP has been completely redone.&nbsp; &nbsp;Each game mode has it&#039;s own unique gameplay.&nbsp; 64 mode features AT-ST vs AT-PT.&nbsp; &nbsp; The use of speederbikes by bots has been toned down on this map.<br />Silver Station:&nbsp; SP added, but currently very frustrating to be hit by constant fire of EMP weapons by the automated sattelites.<br />Survival versions of maps:&nbsp; &nbsp;StormTroopers are infected with the Blackwing Virus which gives increased strength and health but limits to using hand to hand weapons.&nbsp; Their increased strength stamina gives them instant kill with meelee weapons and they take a few pistol shots to take down.&nbsp; &nbsp; Rebels have pistols and grenades.</p><br /><p>Notes:</p><p>With Hoth defense your supposed to defend the trench flags as rebels.&nbsp; Trying to get the automated ATATs to work within the limits of the game<br />engine is proving too difficult. I am going to have to make them player controlled only, but spawn them close to the trenches and set them up so<br />that they can automatically attack. The ATATs are still in Beta and damage settings have not been set up, so they don&#039;t currently take any<br />damage.&nbsp; &nbsp;The Navmesh can use some hand refining, but the bots currently manage to make their way around.</p><p>Hoth Dogfighting is a dogfighting only map features snowspeeders vs Ties.&nbsp; Rebels launch from a base on Hoth.&nbsp; Ties are launched in the sky.</p><p>Rhen Var Citadel - First Strike map that was never released.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Fri, 25 Aug 2017 03:28:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11211&amp;action=new</guid>
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			<title><![CDATA[menu map test]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?id=11210&amp;action=new</link>
			<description><![CDATA[<p>These are the results of generating Menumaps with a new tool by Worldlife. First Stike has never had menumaps that represented a map overlay like in standard BF2 or BF2142. Currently, the tool generates with a BF2 style format. I created custom FS icons for the CPs. and tried out a few maps. I think with a little tweaking that these could be nice.</p><p><a href="http://firststrikemod.wikia.com/wiki/First_Strike_Menumap_test">http://firststrikemod.wikia.com/wiki/Fi … numap_test</a></p><p>I am thinking lose the mini-map window and the non-combat area and it would be great.&nbsp; I will try to see if the tool will do that and post some results.</p><p>Thoughts?</p><p>Edit, I figured out how to remove the out of bounds shaded area.&nbsp; I posted Bandomeer Refinery at the end with out the non-combat area highlighted.</p>]]></description>
			<author><![CDATA[null@example.com (Dnamro)]]></author>
			<pubDate>Fri, 18 Aug 2017 23:01:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?id=11210&amp;action=new</guid>
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