Well here are my thoughts on the thing.
It looks awesome and sounds great and definitely gets across the feeling of Star Wars, but I have to agree that the gameplay could do with a little more depth. Also as much as I enjoyed the Hoth map, it just didn't feel authentic with X-Wings and TIE Fighters flying all over it. It just didn't feel like the Battle of Hoth. Though I can understand the change in the actual way you take down AT-AT Walkers, that at least encourages teamwork which is never a bad thing. But all these additions come at the cost of authenticity. The original SW: Battlefront games managed to make Battle of Hoth gameplay that was, while not perfect, was mostly authentic and true to the movies. So why did DICE have so much trouble with it?
It would be nice to see other teamwork related functionality in there, such as the ability to repair vehicles, heal team mates etc, have vehicles that require more than one player to crew it fully, it is these elements that will add depth to gameplay and increase the longevity of the game in my opinion. You could say that would just make it Battlefield in a Star Wars skin, but the original SW: Battlefront also had that sort of functionality, so it is a shame to not have that here. It is wrong to change a game style that works just for the sake of trying to differentiate and distance this from Battlefield style gameplay. That is not a valid reason to change it, the only valid reason is to make the game better, and that clearly isn't the case here.
Also space battles are an important addition which I do hope we'll see added as DLC or something at some point down the road, together with additional maps featuring a greater number of locations. Sure they weren't done that great in the original games, not until some great space mod maps came out for the game, but it is an important part of Star Wars, and so should be in there. DICE know from First Strike's shining example that it can be done and done well.
Yeah Jay, I had the same crappy problems with the flight controls too, glad it was not just me. The A-Wing was damned near unplayable. I found you had to slow right down to have any kind of decent response from the flight controls, which can't be right. Haven't heard many others complaining though, so there must be some way around it. Perhaps you have to whack the sensitivity right up for aircraft or something?
Don't get me wrong, I'm certainly not slagging off the game (maybe I am a little bit
), I'm loving it on some levels, but I'm just highlighting what I personally feel would make it better. Constructive criticism and all that. I can't help but think we did this going on 10 years ago now on an old engine, and we did it better, certainly from a gameplay and lore authenticity standpoint. I knew we weren't going to get literally First Strike as made by next gen DICE, but still, I'd have hoped they'd have taken something onboard from ours and other successful Star Wars mods that have been out there, and taken notice of what people seem to want from their Star Wars games, but that just doesn't seem to be the case unfortunately. I wonder if anyone who worked on this ever played Battlefront? Or ever watched Star Wars in some cases for that matter, because they seem to be missing a trick here and there. Accurate art assets alone do not an authentic game experience make. And together with great gameplay, more than anything else authenticity is what Star Wars gamers want.