As Talon eluded too about the problem of spawns out in the open in that there is no death penalty. You don't need to hunt for health packs or find a team mate to heal you if you know that you just spawn right back in if you die. Other games that have open spawns give you a few seconds of invulneability to get your bearings and avoid being spawn camped.
On a positive note, I like how they replaced the flag capture concept with more immersive objects - drop pods on tatooine and uplinks on Hoth. The use of uplinks to make the ATATs vulnerable is certainly inventive, but completely reimagines the Battle of Hoth. If this was an alternate gameplay version of Hoth that would be fine, but there really should be a classic gameplay version as well.
Unfortunately, this is the new formula for Dice - create games that look great and are very simple to play with no to little depth. Longevity doesn't matter because servers farms are expensive. The goal is the lowest common denominator. With the reboot of the movie franchise tie in, this will be a sure hit, but it will be shallow and need DLC to keep interest going. Once DLC development stops, interest will fall off and DICE will be ready to push the next version and start the cycle over again. The only way we will get the gameplay we want in a new game is to design it ourselves. Feedback on the DICE forums may help guide future DLC packs, but with the release schedule for next month, we can't expect any major gameplay changes.