FSDev| JayBiggS wrote:What I hope is it doesn't play anything like the last 3 or 4 battlefield games wherein it takes about 2 shots to kill or be killed. One thing I always liked about the early BF games was it took many hits to take someone down which allowed for more strategic and skill-based encounters.
That's exactly how it is for me when I play BF:BC2 and BF3/4. lol My opponents... not so much. Few things are more frustrating than emptying your DAO-12's entire drum into another player's head at point-blank only to be taken out by 2-3 hits from his pistol or SMG moments after.... stupid internet.
Honestly though, my internet problems aside, I have to disagree. I love the more realistic damage for the very same reason you don't, and I'm really hoping the new Battlefront follows suit.
In my experience it helps promote and reward teamwork, strategy and tactics much better than the old BF games because if you don't work together with your squad/team and play smart, you'll be respawning quickly and frequently.
I guess what DICE could do is widen the gap of damage dealt/received between Normal and Hardcore modes so everyone is happy.
Twigs wrote:I hope Dice take a look at what GC and FS accomplished and utilise that. While FS didn't quite enjoy the same player numbers that GC did, it has still been recognised by Dice as a great mod and Star Wars game in its own right.
If it has some space combat, I'll be front of the line.
While GC was good, what you've guys have done far surpasses it in every conceivable way. FS is nothing short of an amazing feat. Here's hoping DICE takes a good look at FS.
One of the main reasons I always wanted DICE to helm the Battlefront series was their meticulous attention to detail and commitment to immersion and authenticity. Something Pandemic's original two Battlefront games were sorely lacking.
Artificial intelligence is no match for natural stupidity.