Re: At Last! DICE to make the new SWBF!!!

Dnamro wrote:

What worries me the most is that EA/DICE will follow the familiar formula.

1.  Release the game
2.  Release pay for content that you have to buy to keep up with your friends every few months for about 18-24 months.
3.  Try to milk as much extra money as they can from players with bonuses and extras.
4.  Drop the game after 3-5 years when interest starts to wain because of the lack of new content. 

This leaves players hanging after investing several hundred over the past few years.

It would be ok if they went the premium route but it doesn't look like they will for launch hmm

On another note, they have buttons for rolling your ship(autopilot style) like the old battlefronts... hmm On console at least. When I saw the Tie in the trailer doing a vertical loop I had a feeling it looked that way. Jackfrags from youtube had hands-on with the game and he fears it will be a very casual arcadey game with limited gameplay possibilities. I think he's right. He did say he had fun though...

37 (edited by mechag2 2015-06-24 13:43:28)

Re: At Last! DICE to make the new SWBF!!!

FSDev| JayBiggS wrote:
Dnamro wrote:

What worries me the most is that EA/DICE will follow the familiar formula.

1.  Release the game
2.  Release pay for content that you have to buy to keep up with your friends every few months for about 18-24 months.
3.  Try to milk as much extra money as they can from players with bonuses and extras.
4.  Drop the game after 3-5 years when interest starts to wain because of the lack of new content. 

This leaves players hanging after investing several hundred over the past few years.

It would be ok if they went the premium route but it doesn't look like they will for launch hmm

On another note, they have buttons for rolling your ship(autopilot style) like the old battlefronts... hmm On console at least. When I saw the Tie in the trailer doing a vertical loop I had a feeling it looked that way. Jackfrags from youtube had hands-on with the game and he fears it will be a very casual arcadey game with limited gameplay possibilities. I think he's right. He did say he had fun though...

Oh, crap. Do you mean like in the X-Wing/TIE Fighter games, or specifically the stunt maneuvers in Battlefront II (I haven't gotten around to watching his hands-on vid, yet)?

I HATED having to hold a button to roll my ship in the old X-Wing/TIE Fighter games. Not being able to simultaneously roll and yaw was incredibly dumb. Not to mention, inaccurate. hmm

Without a doubt, DICE is creating this game with the mainstream audience in mind. I believe that's were the fundamental problem lies. sad

Artificial intelligence is no match for natural stupidity.

Re: At Last! DICE to make the new SWBF!!!

mechag2 wrote:

Oh, crap. Do you mean like in the X-Wing/TIE Fighter games, or specifically the stunt maneuvers in Battlefront II (I haven't gotten around to watching his hands-on vid, yet)?

As I understand it, you press a single button(not even HOLD the button, just press), and your ship will do a fancy roll by itself depending on which of the buttons you press. Battlefront 2-like. Jack's video made it seem you couldn't roll manually. I don't know. Nobody has all the details yet. I could be wrong on how exactly it works and the devs mentioned the flight characteristics were still far from finished(sure sure tongue )

EDIT: and in case anyone was curious, to tow cable an AT-AT their shields must first be disabled via controlling the uplinks dotted around the map. Once their shields are down, you fly close to their legs, press the triggers at the right time and you go into a mini-game of sorts where it seems you only control the pitch of the snowspeeder and try to keep it within the lines of a little meter that pops up. If you keep it in the lines for long enough you will trip the AT-AT. I know WHY they did this but I don't like it tongue

Re: At Last! DICE to make the new SWBF!!!

I have to agree with all of you guys. They're making a lot of strange design choices that make it seem like players are idiots and need their hands held on many different aspects of gameplay. A lot of the freedom of the Battlefield games is gone. There are weird powerups, terrible flight controls, lack of teamwork roles, no squads, seems like no multi-crew ships.

Like Talon, I was really bothered by X-wings and Y-wings on Hoth. They keep preaching about how they want to stick to authenticity, but then they add these to one of the most iconic battles in Star Wars? It makes little sense, and seems like they just want to slap them in for the "wow" factor.

Speaking of which, like Jay mentioned, if everything is randomly power-up based, including ships, it really breaks down immersion and teamwork.

The sound design, VFX, and general aesthetic of the game is absolutely incredible though, but I think that will only go so far for me. After having literally grown up playing Galactic Conquest and First Strike, a lot of the gameplay decisions really leave me with a stale taste in my mouth. I miss having freedom in my games, and as I get older I feel like all of these first person shooters just keep limiting my choices, force me to unlock stuff, and keep me limited by pushing me towards more pre-determined paths.

No space battles is a serious let-down also. I have a strong feeling it will be released as one of their first big DLC packs, which I can sort of understand, but it's still a let-down.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: At Last! DICE to make the new SWBF!!!

GC_Hoth had both Ties and X-Wings. The Ties were a bit of a necessity because otherwise the Snowspeeders would have no real counter(we couldn't do lock-on rocket launchers or worse, make up some kind of Ground-based AA vehicle or something). Plus I think we had them on the map before we managed to make a functioning AT-AT since the Imps had very little in the way of vehicles(AT-ST's only).

We had one X-Wing that would spawn on the back side of Echo Base which we justified by them actually being seen in the film parked near the transport shuttles. It was a bit of a 'hero' type craft and you had to go out of your way a bit to get to it.

I think their reasoning was similar: Ties to counter the Snowspeeders, and X-Wings because they were seen in the film on Hoth. For all we know the X-Wing power-ups(ugh) don't show up until later in the match when certain objective requirements are fulfilled, and perhaps there is only one of them.

Re: At Last! DICE to make the new SWBF!!!

I hold a special place in my heart for GC. It never really tried to be super lore authentic, it just did whatever was best for gameplay. First Strike always strived to stick to lore and find ways to fill gameplay niches while still holding true to canon.

I mean, by 4.0 (Might have been earlier, it's been years!), GC_Hoth had the Falcon flying around, which was always some of the best gameplay on the map if we could get a full team of healers in it.

At least, that was always my take on things. I'm actually sort of torn on gameplay versus adherence to lore.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

42 (edited by mechag2 2015-06-27 01:22:05)

Re: At Last! DICE to make the new SWBF!!!

I think it's safe to say DICE is referring strictly to the aesthetic when they talk about authenticity. That kills me 'cause everything looks so abso-friggin-lutely INCREDIBLE that I want everything to work as reasonably accurate as possible, too. Not to mention, I want the freedom to do what I want, when I want, how I want. Like in their Battlefield games. Even in Pandemic's original two Battlefront games we have quite a bit of freedom.

I finally watched Jackfrags' hands-on vid yesterday, and he pretty much confirmed most of my concerns about the gameplay. Which was disheartening, to say the least.

There's still some hope, though. We don't know anything about the other game modes yet, and DICE said there's still some things they haven't divulged regarding Walker Assault and Survivor modes. So, who knows?

Also, DICE has historically been pretty awesome about listening to player feedback and, more importantly, taking it to heart. If we make ourselves heard (without raging like an adolescent lol), it will probably be reflected within game updates and DLC.

My issue regarding authenticity has always been with developers who make unnecessarily stupid sacrifices "in the name of gameplay or balance" when there would be much better ways to go about it. Concessions with authenticity will always need to be made in the name of gameplay and balance. It just needs to be reasonable. Unless it's a simulator. In which case authenticity should not be screwed with at all (I'm looking at you Totally Games). lol

A lot of times developers will make changes "just 'cause". For example: Pandemic turning an interceptor like the Alpha-3 "Nimbus" V-Wing into a bomber, and then giving it giant shotguns to boot. Or replacing the dual ion cannon turret on the two-seat BTL-S3 Y-Wing with a machine gun while using the single-seat A4 model. Or giving the Empire the old Theta-class shuttle as a troop transport instead of something more appropriate. Or placing the Star Destroyer's main hanger on the side of the hull. Then there was the myriad of incorrect sfx and blaster bolt colors. The list goes on and on.

That kind of stuff gets under my skin.

Artificial intelligence is no match for natural stupidity.