Yeah the Endor Strike Team map could do with a couple speeders, maybe an AT-ST, a probe droid, something to spice it up some IMO. We had about 5 guys on last night with bots. Good times.
Yeah the Endor Strike Team map could do with a couple speeders, maybe an AT-ST, a probe droid, something to spice it up some IMO. We had about 5 guys on last night with bots. Good times.
Agreed, it seemed like we spent a lot of time just running to where the action was. To be fair this was probably partially due to the way bots like to pool together in one area and may not be as much of an issue with all real players. Also yes 5 players was great fun but I'd love to be able to play with even more, in fact if we can get a decent amount on at one time I'd be more than happy to do some recordings and make some propaganda videos. This mod may be old but that doesn't mean it isn't still great (honestly my favorite star wars game out right now).
Yes Endor Strike isn't my favourite bot map. The bot navigation is a little odd to say the least, they take the weirdest paths and sometimes get stuck in the trees, as if they cant see them. This is very obvious on Endor Clearing, where you will often see the speeders getting stuck against trees.
Yes Endor Strike isn't my favourite bot map. The bot navigation is a little odd to say the least, they take the weirdest paths and sometimes get stuck in the trees, as if they cant see them. This is very obvious on Endor Clearing, where you will often see the speeders getting stuck against trees.
PS, thanks for the comments so far guys!
The speeder bike issue is definitely one to notice on Endor Clearing, but I must say, Endor Clearing has some of the best infantry combat with bots out of all the maps so far.
Yeah, you're taking your life in your own hands when you jump in the walker on that map against a shedload of bots. Gets nasty real quick, especially if you get the enemy down to their last flag. I wouldn't mind seeing Walkers and Speederbikes in the co-op version of Endor, the same as the conquest version, not sure how well the bots will navigate around the dense population of trees when in vehicles, but it would sure be fun to see.
Some good games tonight with BI on their server and some decent numbers. I think we have some good testing data to move forward with. So if all who played tonight could provide feedback on the new maps, that would be much appreciated. Depending on your responses and what we can do, you might end up helping us shape the mod with some tweaks possibly going in based on your feedback which will become our first gameplay related fix to FS 1.6.