Re: [BUG][COOP] bandomeer_refinery_assault

Perhaps, as Twigs pointed out, the gamemode will need to be changed to 16 instead of 48.   48 is for Titan gamemode in BF2142.   Since First Strike doesn't use 48 in coop or conquest, the game is probably expecting to play in Titan gamemode.    It works in singleplayer because titan game mode was only designed for online gameplay, so it was never enabled in the 48 mode singleplayer.    I used the 48 mode for dogfighting only in singleplayer.

16 (edited by Valkirie 2014-03-04 02:13:23)

Re: [BUG][COOP] bandomeer_refinery_assault

As you can see on this server.zip I also tried to change the size to 16.

> > http://www.mediafire.com/download/lgugq … server.zip

Re: [BUG][COOP] bandomeer_refinery_assault

Did you change the desc file in the info folder to use the 16 level instead of 48 like this:

<map>
    <name> Bandomeer_Refinery_Assault </name>
    <briefing locid="LOADINGSCREEN_MAPDESCRIPTION_Bandomeer_Refinery_Assault">map description for modders maps not localized (english only)</briefing>
    <music> sound/music/hoth_space_loading_music.ogg </music>
    <modes>
        <mode type="gpm_cq">
            <maptype ai="1"  players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_pushdoubleassault">Unlocalized test for this mode on this map</maptype>
            <maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_pushdoubleassault">Unlocalized test for this mode on this map</maptype>
            <maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_pushdoubleassault">Unlocalized test for this mode on this map</maptype>
        </mode>
        <mode type="gpm_coop">
            <maptype ai="1" players="16" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
        </mode>   
        <mode type="gpm_sp">
            <maptype ai="1" players="16" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
        </mode>

    </modes>
</map>

Re: [BUG][COOP] bandomeer_refinery_assault

Yes I did.

Re: [BUG][COOP] bandomeer_refinery_assault

I will do some testing

Re: [BUG][COOP] bandomeer_refinery_assault

@ Valkirie
I know that in BF2 (Not BF2142)
If a bot enters a spawned vehicle which has the hold object code

ObjectTemplate.holdObject 1

the game will CTD
Not sure what happens in BF2142

Is the ObjectTemplate.holdObject 1 code,used on other maps without a CTD ?

Re: [BUG][COOP] bandomeer_refinery_assault

Devilman wrote:

@ Valkirie
I know that in BF2 (Not BF2142)
If a bot enters a spawned vehicle which has the hold object code

ObjectTemplate.holdObject 1

the game will CTD
Not sure what happens in BF2142

Is the ObjectTemplate.holdObject 1 code,used on other maps without a CTD ?

Well I'll try to rem lines with ObjectTemplate.holdObject 1 but I need my friends to join the server, that's only when he joins that the server crash.

I'm now trying to navmesh endor_strike_team...