Hey,
I don't know what job I could apply for. Yet I can't manage to complete the navmesh generation using NavMesh.exe and your batch file as it would crash before the end of the process.
I've already used 3D modeler software for other "modding" periods I've had and installed Maya but that's useless until I get rid of that navmesh generation problem.
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I do like LARGE battle on Battlefield. As you may have guessed I already edited the aidefault file to get 48 bots. If the main reason for all of that Is to 'simplify' using the mod for 'new users' then why don't you create a more 'complex' launcher with a listbox "number of bots" that would edit this file.
I would have liked to work on 'endor strike' navmesh to add the >32size controlpoints available for bots and generate the vehicle navmesh to introduce ATST, Speeders to the AI. I found those 16bots maps without vehicle fun to play twice but it quickly get 'redundant'.
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Here is my lovely Strategicareas.ai generator
How it works:
- Pick a gameplayobjects.con.
- Right click a flag to select it.
- Right click on other flag to interconnect them.
- Right click somewhere else when you're done with the selected flag.
- Generate it when you're done.
I made the tool because I had no pleasure to setup the whole bf2editor and wrongly thought navmesh was done for the larger size of map.
This tool was suppose to make me gain a lot of time to generate the strategicareas.ai for any gameplayeobjects I would choose.