Re: When can we expect in-game screens/movies, release?

I agree with the high starting tickets + fast ticket bleed idea for hoth.  It would force the gameplay to have a faster pace, and I think this would make Hoth much more fun.  People would actually be trying to take echo base instead of just taking all the other points and then camping outside.

Also, since the shield generators protected Hoth from orbital bombardment, would it be possible to say, give the Imperials artillery after the shield generator is destroyed (Artillery = Orbital Star Destroyer Turbolasers).  One way to do this might be to make the shield generator mesh initially covering/blocking the imperial artillery mesh/gizmo/something so that it can only be repaired (activated) once the generator has been destroyed.  Provided that you can make the artillery gizmo initially spawn as being destroyed (unactivated).  I think that this would make the shield generator a much more valuable asset to the rebels.  In GC, I don't think it was ever really protected.

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: When can we expect in-game screens/movies, release?

u could use the Ion cannon for the rebel artillery and Tie Bombers for the imperial artillery

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

Re: When can we expect in-game screens/movies, release?

In response to Redmonkey, nice idea but as a reason for them to have to activate something, you could say it is 'planting a beacon' that way the shield is down and it makes sense to be activating something in the generator. I would say the star destroyer bombardment weould make mroe sense than tie bombers.

http://www.totalbf2.com/firststrike/img/richmuel_sig.jpg

Re: When can we expect in-game screens/movies, release?

Think thats what they had in battlefronts2 and it was quite sweet

http://www.totalbf2.com/firststrike/img/black_sig.jpg