Re: WIP - vehicles - maps - soldiers

What bugs?

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Generalandrew = FS's Offical Band Geek!!
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<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: WIP - vehicles - maps - soldiers

u cannot assign any key to any action

cause it tells, "already assigned in common ...", but when u look to the common key settings, u don't see the key

Greetz

Dragunov

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Re: WIP - vehicles - maps - soldiers

What about openable doors, do we know if its still possible to have doors that are player controlled?

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Re: WIP - vehicles - maps - soldiers

Yes it is! The hanger ramp/pad in Iron Gator for Special Forces is operational by walking to a control panel, using E, and the pad will move vertically up and down.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: WIP - vehicles - maps - soldiers

hmmm, that sounds like it is it's own seperate vehicle tho, what about for things like doors on vehicles, like the ramp on the front of the landing boats in BF:1942, or the doors of the Hind (Mi-24) in DC.

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Re: WIP - vehicles - maps - soldiers

It should be easy to code, so I reckon it'll be in the game.

"Happiness is a belt-fed weapon."

Re: WIP - vehicles - maps - soldiers

Anyone of you guys "know" how to code ? Just a thought tis all. smile

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