Re: WIP - vehicles - maps - soldiers

xEROhOUR wrote:

Anyone of you guys "know" how to code ? Just a thought tis all. smile

I know how to code C++, but not BF:2 scripts.  I aplogize if you think that I'm trying to dictate how code in BF:2 works, my only intention is to put ideas out there that the actual coders might not have thought of.  If the ideas that I post are ridiculous and non-sensical feel free to strike me down (preferably not with the ban-hammer, maybe with the noob-hammer).  I just want to help present different and hopefully new viewpoints to problems that the coders are working on.  Sorry if it comes off sounding like know-it-all talk.

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: WIP - vehicles - maps - soldiers

its hammer time big_smile

http://www.fsmod.com/img/aquila_sig.jpg

Re: WIP - vehicles - maps - soldiers

That's mean.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: WIP - vehicles - maps - soldiers

don't know if u can move code from SF to BF2, cause BF2 is changed a bit to work together with SF smile

I think, not sure smile, cause it is the same engine of course

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

Re: WIP - vehicles - maps - soldiers

It's the same engine so it should work.

"Happiness is a belt-fed weapon."

Re: WIP - vehicles - maps - soldiers

EA started that it is illigal to move code from sf to bf2

http://www.tpfclan.net/firststrike/img/swf_sig.jpg

Re: WIP - vehicles - maps - soldiers

Figures.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!