Re: 2142

Yeah serverside mostly, unless everyone crowds into one or two main battles.

Back on Quake Wars (of course), yeah it's 32 players but the game is objective based rather than control point based, so everyone, minus a few people, will all be attacking in one spot at one time so the battles will be far far far more intense than 32 on a battlefield game.

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Arrgh, yar... arr ar arrgh!

Re: 2142

Well, as a few of you guys had already said, FS would be better suited to BF2142.  I mean, take a look at the trailers, there is so much oppertunity there.  But then again, none of us have played BF2142, and Im not saying its going to be as great as it looks,  because none of us know for sure unless we play it.  But in my opinion, if EA isnt bulls**ting us this time, and BF2142 is as great as it looks and sounds ( Unlike BF2 ) then maybe guys should consider the porting.  The mechs, the ships in the sky...sounds good to me man;).

Re: 2142

You may lose 45 % of your playing audiance (based on the current pole as of right now)

http://1.nggc.org/bf2/images/fsig.jpg

Re: 2142

Dont forget, dice sad itself that BF2142 is the same engine as BF2.
so why would it be beter of with bf2142?

Beta: Latin for "still doesn't work".
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Re: 2142

It may be the same engine, but that doesn't mean all of the features are available.  A good analogy would be Unix kernal, which both Mac OS and Unix run off, They are two quite different operating systems but they both operate off the same kernal. Because mod teams don't have access to tthe engine its self allthought the features are there we can't get to them, to once again use the OS analogy say you had a Mac keyboard and wanted the 'apple key' to work in Unix, The Unix kernal can obviously use the apple key (otherwise Macs wouldn't work.), but you can set it up in Unix. Being a windows user my anolgy may not be 100% correct but I'm sure you catch my drift.

A similar analogy would be windows and Dos. Windows is just a pretty GUI (graphical user interface) applied over the top of Dos. Windows allows access to a lot of feature but if you want to do 'ping' a computer to test network connectivity, you need to use dos (command prompt). So if we were modding Windows we would not be able to add a ping feature, because we do not have access to the Dos, only to the features included by microsoft in Windows. This is why coding takes us so long, because we need to patch bits and piece of included code together to create code that would be easy to mod if we had access to the engine, which we don't.

So keep in mind; when we mod bf2 we mod BF2 not the bf2 engine, if we mod BF2142 we will be modding bf2142, still not the actual BF2 engine.

General Un-Co,
                         Signing off
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Re: 2142

but yet what that isnt accounting for its the amount of people that see adverts and are a new base within the community... like me for BF2. i know at least 7 people who are new to bf2.. so that lowers that 45% to about 10%

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Re: 2142

ah oke thanks, dindt know that.
so porting FS to bf2142 would mean rredoing a lot of things.
would be nice to see a better walker code tongue

Beta: Latin for "still doesn't work".
http://www.anime-planet.com/images/users/signatures/SirMarkus.jpg