Re: Kits

The body armor is useful, but the ability to heal yourself is better in the long run. The grenade launcher is worse than the grenades in a lot of situations, since anything that you use the launcher for can be taken out with the rifle. grenades can be thrown into builidngs, around corners, etc.

Strange, because most of the time when I'm playing, I never get revived

Lucky you. Its fine when you have a good medic, but when you have one who keeps reviving you and you keep dying, it sucks.

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Re: Kits

Talon1579 wrote:

Lucky you. Its fine when you have a good medic, but when you have one who keeps reviving you and you keep dying, it sucks.

You don't "keep dying." You continue to get incapacitated. Notice that the scoreboard does not count it as a death.

Get Cloned.

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Re: Kits

Sorry dude, but I gota go with TK-8252 here, medics are the very foundation of even mediocre teamplay. Though I'm terribley biased here, since I'm always either a medic or a sniper. You could argue that the medic weapons are overpowered, especially with that G36 E (my favorite tongue ). But I'm sure in FS they'll make sure all classes are balanced. But they're actual job of reviving downed teamates is absolutely essential. Also, I'm sure few people complain about having a death point taken away.

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Re: Kits

ArcAngel227 wrote:

You could argue that the medic weapons are overpowered, especially with that G36 E (my favorite tongue ).

I tend to dislike a lot of the unlocks, except the PKM. The "vanilla" weapons tend to get the job done perfectly fine IMO.

ArcAngel227 wrote:

Also, I'm sure few people complain about having a death point taken away.

Exactly. A medic can never get you killed. He can just prolong your incapacitation through repeated revivals. Just be patient; the medic will either give up, get killed, or if you're quick enough, you can escape whatever it is that is repeatedly shooting you. Try timing it ever so perfectly so that the moment you are revived you get up and sprint to cover. Even with an APC firing away, you'd be suprised at how timing is everything.

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Re: Kits

That's cool that there is more support for a medic class then those who don't want them. In battlefield 2 I am usually spec-ops (so I’m really looking forward to playing a Storm Commando ^^ tongue ) or medic...

in most cases when I’m a medic I just cannot get to a person in time to help them or with art coming down or tanks I just can't.

I have to say though when being shoot at by APCs and stuff for a medic to keep reviving people they would have to be very lucky. Because if a round goes near me I die, and if I hide behide a wall it shoots through it and I die... so I just try to flee because I can't help the guy if he and I die so I just get out of there. Oh yeah… and when art comes down… I am also usually the first one to die… anyway… but I do love playing as a medic…

I just figured there wouldn't be most support because we just don't see them in any star wars area... the only one really is with Galaxies which had a combat-medic profession back when it was good to play.

I do also disagree that medic weapons are just as good as assault kits.. because when it comes to attacking power I really love the power of a G3 which is unlocked with an assault kit.

13 (edited by MK4210 2006-07-01 17:17:27)

Re: Kits

Ar198 wrote:

I just figured there wouldn't be most support because we just don't see them in any star wars area... the only one really is with Galaxies which had a combat-medic profession back when it was good to play.

This is true, but the movies really didn't show all too much ground combat or give us a glimpse into the life of the single grunt other than at some moments on hoth. On Wookieepedia there is reference to medics as droids that would be dropped in to areas to heal units. I'm also sure that there would be medics in the Star Wars universe considering especially for the Rebels who need all the troops they can get.

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Re: Kits

I like that Bothan spy! Have an Imperial spy kit with the clothes of a Rebel so he can sneak up and issue UAV or Artillery without being detected as an enemy at first (of course UAV would identify him as one; it would be an interesting thing, besides, it would make a great twist in what the Commander role could be).

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