Re: 3d/2d artist looking for a job on the team.

I'll give xERO or one of the texture artist to give you a test model to texture (Hell I've got plenty of stuff here that need texturing.) I really Dn't want to lose the opportunity to get another skinner on side.

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: 3d/2d artist looking for a job on the team.

ok then i'll keep my application open.

and i'll start doing some more experiments with my models

thanks.

Compulsive doodler

http://img267.imageshack.us/img267/5913/sigcopync5.jpg

Re: 3d/2d artist looking for a job on the team.

Yes, you should do this... I mean, skinning is mot easy, and i think you could need skinners - otherwise you have a lot of untextured stuff and cannot implement it in time... smile

http://www2.aon.at/sthume/sig.gif