generalandrew wrote:It sounds like a race to me. Get to the finish line without being destroyed, you win. Get blown up before getting to the finish line, you lose. An example in a game situation would be.... A corvette has to go several light years before it can jump to light speed to escape a star destroyer. If the corvette can go to light speed, then it has escaped destruction. If the star destroyer destroies the corvette before it could reach the point where they could go into light speed, they lost.
That was exactly what I meant. Tatooines gravity is preventing the BlockadeRunner from goin hyperspace. So they have to get to a certain point before they could escape.
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Here are some prmm game modes:
- XTRACT game mode now includes the ability for a player to be the VIP and we're working on some "Blackhawk Down" type scenarios. We've also added "checkpoints" to this game mode that require the "VIP" to go through more than 1 location to succesfully be extracted. This game mode looks like its going to be a hoot and is coming together very nicely.
- SCENARIO mode is also coming together very nicely. This game mode will be more suited to the tactically oriented gamer, combining two different types of objectives: SECURE and DESTROY. Secure objectives are capturing CPs as BF2 gamers have come to know. DESTROY objectives are objectives to destroy particular assets. There's a bunch of parameters for configuring scenarios and they can be strung together to make for some varied game play dynamics