deathmanreturns wrote:mechag2 wrote:Just curious, xEROhOUR. How do you have the logistics figured out for starfighter take off and landing? Is it accelerate and slow down lik in the GC mod?
SCHRifle is currently working on the takeoff and landing issues. Last time I worked with him he wanted there to be a separate key for takeoff and landing, and I agree with him, though I get the point about the Battlefront frustrations. We'll let you know what we come up with in a future update.
mechag2 wrote:Please forgive me. I don't mean to come off as an arrogant know-it-all. I don't know everything and I'll be the first to tell you if I don't know something. It's the perfectionist in me that wants to come out, lol.
lol, so apologetic for sharing an opinion! Methinks you're worried about going the way of the heydud...I mean dude...no, wait, dud sounds better.
Lol, yeah, I've been slammed a lot for people misunderstanding, and thinking I'm coming off as a know-it-all who doesn't know jack. I don't mean to come off that way at all. I do a lot of research for the fun of it, so when I challenge someone to "check it out for themselves" all they want to do is argue the point. It happens a lot on the LucasArts forums. 
I personally would like an ignition key for taking off and landing. Just because it felt to wierd when you would slow down in GC and your s-foils would close, cockpit canopy would open and the landing skids would engage, all while your trying to combat the enemy.
Artificial intelligence is no match for natural stupidity.