Re: X-Wing Y-Wing

I can't wait for the mod to come out, I hope that by the time it does, someone will have created a server just for heydude, just so all of us can join the opposite team and bash bash bash

Welcome to the NoOb Bashing games, first event: Heydude camping (similar to base camping but you only kill one particular person)

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: X-Wing Y-Wing

Lol.

Get a supply and a sniper and just Laser Mine (Claymore) the entire base.

"Happiness is a belt-fed weapon."

Re: X-Wing Y-Wing

Hey, xEROhOUR. Do you think it would be possible to implement both the landing skids (for the craft that have them) and the s-foils (again, for the craft that have them) to activate and deactivate at the press of a button? Separately of course. That would be awesome!

Artificial intelligence is no match for natural stupidity.

116 (edited by Andrew_Kirk_25 2006-01-30 02:13:01)

Re: X-Wing Y-Wing

Should be easily coded for the following reason:

In BF1942 you could raise/lower the ramps of landing barges.
If you read the controls for BF2, in the BOAT section, the raise/lower command is still there, leading me to believe that the code is hiding somewhere, it just wasn't implemented.

This could be used for landing skids.

"Happiness is a belt-fed weapon."

Re: X-Wing Y-Wing

s-foils can be done automatically smile

http://www.fsmod.com/img/drag_sig.jpg

Re: X-Wing Y-Wing

All spacecraft will have working s-foil wings and landing gear.

http://www.fsmod.com/img/rifle_sig.jpg

Re: X-Wing Y-Wing

done automatically or by player control?

http://www.fsmod.com/img/drag_sig.jpg