Re: Shields

Is it not called tow-cable?

And don't know if it is possible, cause it has to be generated and have a collision to stop the AT-AT

I know some official star wars games have the cable

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

Re: Shields

You're correct, it's a tow cable.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Shields

I just hope they can achieve their goals smile

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

Re: Shields

oh, sorry, did not no the name of it ^^;

Re: Shields

don't do it again

the emperor is not as forgiving as I am

lol

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

Re: Shields

hehe okay

I'm Rebel so is it not my job to get emperor mad? hehe ^^;

Re: Shields

generalandrew wrote:

So in the first quote, we use the code for heat seeking missiles for the side mounted repeating blasters?

Right, they would use the tracking code for the heat seeking missile for the direction that the guns would be pointing.

In other words, since the heet seeking missile's tracking code has to make the missile point in the direction of the airplanes, therefore you (theoretically) should be able to take the part of the tracking code that controls the direction that the missiles are pointing in, and apply that to the direction that the blasters are pointing in.  This would make it so that when you "lock on" to the snowspeeders with the blasters, they would always point at the snowspeeder while you are firing. 

The accuracy of the guns couldn't be 100% because that would make it too easy, but it would be cool to be able to track the speeders with the blasters with say, 25-75% accuracy.

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