8 (edited by FSDev| General Un-Co 2006-09-13 04:09:17)

Re: Fighter maneuverability in a 0g environment

EDIT: GD post was better

General Un-Co,
                         Signing off
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9 (edited by FSDev| Golden Dragon 2006-09-13 03:55:32)

Re: Fighter maneuverability in a 0g environment

I wouldn´t go drifting to any far away galaxies with that idea yet.. Our Bothan spies have managed to infiltrate into a hidden imperial testing facility, and the intelligence suggest that the flight controls under development will ..zthhtzz... crackle.. zspthhhtt.. crackle.. zthhtzzz.. Many of them died to recovering this information..

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Re: Fighter maneuverability in a 0g environment

Damn they didn't get sh*t! lol

Well I would agree with sgt. fuzz... like explosion stuff will be 0 g. debree and such... but fighters would be flying normal... or they will fly "zthhtzz... crackle.. zspthhhtt.. crackle.. zthhtzzz" ish.

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
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11 (edited by FSDev| Golden Dragon 2006-09-13 10:43:23)

Re: Fighter maneuverability in a 0g environment

What can I say.. The security over there was extremely tight.. lol. Have no fear on this point, they will be created in a way to bring the best possible/authentic star wars dog fight experience. If the coders create anything less, our rebel head honcho, would freeze us to carbonite. big_smile

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Re: Fighter maneuverability in a 0g environment

dont worry if its crap it wont get past dev parts with me complaining =p

Ex FS dev, FS tester

Re: Fighter maneuverability in a 0g environment

I like the sound of the Dev teams dedication! smile Thats great news guys.  Thanks.

Re: Fighter maneuverability in a 0g environment

I'm used to Rogue Squadron and the X-Wing series. I don't think that it would be Star Wars any other way. I mean, in any of the movies do the fighters pull a maneuver like one in BSG?

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