Re: 2142 Demo (feedback)

My names

llPreacherll

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Re: 2142 Demo (feedback)

some feedback:

still: there is a problem with ur connection

when driving a walker, it would be easier to see how ur head is positioned on the body, cause if u shoot left and u want to walk, sometimes it is very dissorientating smile

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Re: 2142 Demo (feedback)

Walkers can avoid enemy missiles very good smile

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Re: 2142 Demo (feedback)

FSDev| Dragunov wrote:

some feedback:

still: there is a problem with ur connection

when driving a walker, it would be easier to see how ur head is positioned on the body, cause if u shoot left and u want to walk, sometimes it is very dissorientating smile

Theres a white arrow around your crossairs that always points the direction of your feet.

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Re: 2142 Demo (feedback)

I noticed they changed the way those arrows work from the beta. In the beta, their used to be two arrows (at least on the tank) that straddled your crosshair. Now its just one, ontop of the crosshair. Not sure they should have changed it. Also is it just me, or has the gunship missles power been WAY reduced. Seriously, as it is now, they have very little punch.

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Re: 2142 Demo (feedback)

TY2D2 wrote:
FSDev| Dragunov wrote:

some feedback:

still: there is a problem with ur connection

when driving a walker, it would be easier to see how ur head is positioned on the body, cause if u shoot left and u want to walk, sometimes it is very dissorientating smile

Theres a white arrow around your crossairs that always points the direction of your feet.

ok, thx, but in BF1942 this was way better smile with actually the tankmodel and the direction of ur scope smile

and the disconnections we have, well EA tries to solve it

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Re: 2142 Demo (feedback)

I personaly like the 'clunky' feel of the game, such as when you're running. I still wish EA would include the coding for the engine so you can stand on things while moving. None the less, I think it was a good demo. I'm still playing it as well. The weapons are awsome in my opinion, they're futuristic, but nothing un-believable. The titan battles are breath-taking when it comes down to that last two or three consoles; it's a true Star Wars ship bording experience lol, so I can just imagine when the game actualy IS transported to Star Wars, and how it will handle. And I love how the loading times for maps are now just as short as they were in Battlefield: 1942.

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