Re: Lag and capitol ships

Hmm. Do not the star destroyer have 2 pair of globes on top of the bridge as "power 1 to Weapons, 2 is for Shield Generators and movement engines???.. I Look up but the was so many defrens info on it ^^;
sorry if my english is bad ^^;

23 (edited by FSDev| Woodrow 2006-11-23 00:52:43)

Re: Lag and capitol ships

According to Lucas in an interview the domes were just sensor towers.  However, in the Ep6 movie they seemed to suggest they were "shield generators" because an a-wing destroys one on the super star destroyer then the very next thing we see is an imperial officer shouting "They've destroyed the forward shields!"  Everyone believed they were shield generators till Lucas said otherwise.

I actually think there's a lucasarts video game though where you have to destroy the two "shield generators" on the top of a star destroyer then a third one underneath before you can make a run at the Star Destroyer's bridge.  It was one of those "pulled by the nose, just press to shoot" ones.   I almost want to say either Rebel Assault or Rebel Assault 2.


And personally, Having them as shield generators gives us a much better option, gamewise.  They make great targets that people naturally want to shoot at because they saw them explode in the movies.  I'm not going to sacrifice that kind of "desire" easily smile

Fear the Woodzilla

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Re: Lag and capitol ships

I think ur thinking of Rogue Squadron/Leader my fire breathing with sharp claws as toes giraffe friend.

Im with u as using them as shield gens. As u say, shooting at those just comes natural. smile

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Re: Lag and capitol ships

it makes me like the mod even more.... and it gives me a even more needy reason to either buy 2142, call our computer guy, or do somthing to play 2142 again, and it broke right before thanksgiviving, is it telling me that i play to much 2142???

no.... look up a friend of mine soul-assasin8, [if u think anyone here can beat him i would be shocked]

show me any stats that u can all beat

Re: Lag and capitol ships

I would really like to see this mod do something with capital ships.  I for one was really looking forward to Battlefront II with the space battles and capital ships, only to be disappointed.  Sure flying around was fun, but I think they really skimped on the interior fighting in the capital ships.  They should have included spawn points inside the ships that you could capture to secure a foothold in the vessel.  The natural point of entry for an assault would be a hangar, so your capital ship would probably need more than one hangar so you could continue to launch fighters into the space fray if the enemy captured if the enemy successfully boarded and captured one themselves.  Or another solution would be to have more than one capital ship per map, but that many ships floating around might cause a lag.  Maybe each ship could have two hangars, one that has a spawn point that can be captured, and one that cannot.

Re: Lag and capitol ships

back to topic. what do you (woodrow) think of my idea of stopping ship when you destroyed what ever you needed to destroy to get it?

Beta: Latin for "still doesn't work".
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28 (edited by FSDev| Golden Dragon 2006-12-07 08:11:39)

Re: Lag and capitol ships

Separately destructible engines, weapons etc. Have already been confirmed ingame, so you will most likely see some fun stuff with the cap ships too. Here´s a clip from a coding test I made a while back with a destructible system I made for the wings.

http://www.youtube.com/watch?v=obNlhisyIKU

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