Re: AT-AT Body.

zanth91 wrote:

It should be better. GC did a horrible job on the ATAT. Wasn't it just a static until v.5? The walking part, well. It looked like it was moon walking! But you have to geive them credit. It's very hard to get that to work in the BF1942 engine.

That's the dumbest thing I've read in ages.  Considering the game engine, and the horrible ATST walking animations, they did an amazing job with the ATAT.  Having two fully crewed walkers lumbering towards Echo Base was amazing during games on Hoth.

Check out my blog about how wonderful the internet is, called The Wonderful Internet.
http://thewonderfulinternet.com/

http://stats.fsmod.com/fssig.php?player=Canadiens1160

Re: AT-AT Body.

Canadiens1160 wrote:
zanth91 wrote:

It should be better. GC did a horrible job on the ATAT. Wasn't it just a static until v.5? The walking part, well. It looked like it was moon walking! But you have to geive them credit. It's very hard to get that to work in the BF1942 engine.

That's the dumbest thing I've read in ages.  Considering the game engine, and the horrible ATST walking animations, they did an amazing job with the ATAT.  Having two fully crewed walkers lumbering towards Echo Base was amazing during games on Hoth.

I agree with you 90% there...

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: AT-AT Body.

I always loved the At At. I especially loved my torpedo runs against them big_smile

http://i31.photobucket.com/albums/c387/ArcAngel227/FirstStrike.jpg
Futurama: You Can't Prove it Won't Happen

Re: AT-AT Body.

Canadiens1160 wrote:
zanth91 wrote:

It should be better. GC did a horrible job on the ATAT. Wasn't it just a static until v.5? The walking part, well. It looked like it was moon walking! But you have to geive them credit. It's very hard to get that to work in the BF1942 engine.

That's the dumbest thing I've read in ages.  Considering the game engine, and the horrible ATST walking animations, they did an amazing job with the ATAT.  Having two fully crewed walkers lumbering towards Echo Base was amazing during games on Hoth.

I agree completely. The At-At was thought to be an impossibility on the Bf1942 engine, but thanks to the combined efforts of Woodrow and Django, they made it a reality.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: AT-AT Body.

It took two years to build a walking AT-AT for Galactic Conquest.  It was the combined effort of at least 8 developers, and required me to figure out some pretty crazy mathematical ways of spinning objects.  By the time you got to the bottom of the leg each foot on that AT-AT was spinning in 9 different directions at the same time (literally), yet appeared perfectly stable.  It was the ultimate achievement of developing over limitation.

Actually that's a little bit of a lie.  We had a better walking AT-AT that didn't get released because we were worried about network lag and performance in large games.  Which I found a pity overall, because the one that did get released wasn't as good.  We even had an AT-ST that looked the real deal using the same methods as the AT-AT, but that was developed by django after our final release and thus never saw the light of day.  Again a pity, because it pretty much near rivaled the SWBF ones in terms of animation looks.

Fear the Woodzilla

http://i7.photobucket.com/albums/y283/Tortel/Woodrow-1.jpg

Re: AT-AT Body.

I like to fly Snowspeeders under the AT - AT, Very Hard But fun big_smile, I hope i can do it in this Mod too big_smile

Re: AT-AT Body.

Oh, I'm pretty sure you'll be able to. big_smile

[center]>>Jensaarai<<
Darth Avarus - Hidden Followers of Truth[/center]