Re: 9/1/06 Update

big_smile

http://i37.photobucket.com/albums/e67/CAAM-1/SigWIP4.gif

Re: 9/1/06 Update

Demonic wrote:

To be fair, the tatooine houses in SWG are so generic pretty much any 'normal' tatooine buildings look somewhat similar. (Tatooine isn't exactly known for its architectural variety - more sand....lots of sand.)

You must admit that there is an undeniable similarity between the FS tatooine large house and this one:

http://starwarsgalaxies.station.sony.com/images/player_housing/tatooine_branded/Tatooine_Medium_s01_front.jpg

Re: 9/1/06 Update

well you have to model it after something. but even this house look to be to good to be a building on a planet where sandstroms are common, and keer eroding the wall.
i mean would you like to go clean up the top floor every time the wind pick up the small sand and puts it up there

Beta: Latin for "still doesn't work".
http://www.anime-planet.com/images/users/signatures/SirMarkus.jpg

Re: 9/1/06 Update

i'l admit i used this building as a refrence.
note i'm still changing it though.

Compulsive doodler

http://img267.imageshack.us/img267/5913/sigcopync5.jpg

Re: 9/1/06 Update

It also looks somewhat like Skywalker's house in Ep 1.

Re: 9/1/06 Update

one question - can speederbikes still go off on huge jumps like... (dare i say it) in GeeCee
i wuz hoping for a racing style map to be made by a fan of firststrike but it would be best if the bikes were still able to do that

http://miniprofile.xfire.com/bg/os/type/2/proton8.png
http://img402.imageshack.us/img402/5964/final1pq0.jpg

Re: 9/1/06 Update

Yea and can we raise them up at will as well? Like in GC.....

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone