Re: Ejecting out of your ship in space

You must be new to EA and the BF series. EA doesn't care about mods. It took them over six months to release the developing/editing tools after BF: 2 was released. All EA cares about is expanding it's monopoly. If it doesn't gain initial money for EA, they're not going to create it. In fact, I don't think they even released the tools for BF: 2142 yet either. And as far as I know, the only two forums they read are FilePlanet's and their own. Oh, Total's too.

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Re: Ejecting out of your ship in space

Ok, so we've agreed no escape pods on fighters, and escape pods for capships.

What about transports?

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Re: Ejecting out of your ship in space

Having escape pods on a Lambda would seem weird, since there are no visual openings, however a YT class vesse would need escape pods lore-wise.

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Re: Ejecting out of your ship in space

The falcon had them - did the original?

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.

Re: Ejecting out of your ship in space

FSDev| Dutch_Razor wrote:

Having escape pods on a Lambda would seem weird, since there are no visual openings, however a YT class vesse would need escape pods lore-wise.

What about balancing though? It's all good to follow lore, but this is a game and if one side has an unfair advantage over the other due to the movies people will get frustrated and possibly quit playing the mod.

This doesn' t apply to just the escape pod thing by the way, but pretty much everthing.

Re: Ejecting out of your ship in space

Well that's where balancing comes in, balancing gameplay with lore to make a good and balanced game. To be honest a lot of the unbalancing things lore wise about the Star Wars universe are easily counterbalanced, or are actually balanced in lore anyway. Like TIE Fighters having no shields or missiles, but being faster, more manouverable, and smaller targets and so therefore harder to hit.

If there are any really heavily unbalanced factors due to lore, then a decision will be made on whether to follow through on that or to make adjustments for the sake of balancing the game.

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Re: Ejecting out of your ship in space

I always thought TIEs were balanced lore-wise due to the fact that there were so damn many  of them! Mass swarms of fighters can't really be done in an FPS since teams have to be balanced.

Isn't the A-Wing as agile as the TIE anyways? It has shields also if I remember correctly. Wouldn't that leave TIEs totally vulnerable since they wouldn't be able to outmanuver the A-Wing like they could do with an X-Wing?