43 (edited by Talon1579 2007-01-17 13:43:31)

Re: Ejecting out of your ship in space

A timer definitely needs to be put in though. We don't want people floating around for ever. Perhaps a minute?

Also, as someone mentioned earlier in a thread (possibly this one) they should have beacons, which both sides can see, allowing them to be picked up, or killed, quickly.

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Re: Ejecting out of your ship in space

I don't know. It seems now that floating space pilots have come a tradition in Star Wars mods now, heh. Anyway, I definitely like the idea brought here about having an alarm when no one is in the pilot's seat. And seeing as we'll already have shuttles, I don't think we'll need any special craft just for the purpose of picking up these victims (of either them self or of the miss-mapped key). But we should let them float lol, would be interesting.

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Re: Ejecting out of your ship in space

prerfect who cant write: that a simple thing as changing your key bindings. 1 min time limit? ahh i want those damm bailers to suffer, so give them lightsaber , no time limit, but no movement either tongue

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Re: Ejecting out of your ship in space

Markus wrote:

prerfect who cant write: that a simple thing as changing your key bindings. 1 min time limit? ahh i want those damm bailers to suffer, so give them lightsaber , no time limit, but no movement either tongue

I dearly hope that that comment was not directed at me. If it was, I have a few things to say. First off I have had this name since I was 12 and thought having threes in your name was cool, and I have not had the heart to change it. Second you mispelled Perfect (prerfect), can't should have an apostrophe, it should be "that is a simple" (that a simple), and there does not need to be a space before a comma. There are several other mistakes but this is getting lengthy.

Leave insults elsewhere, I do not tolerate it.

But yes a different keybinding would work, thank you for the tip.

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Re: Ejecting out of your ship in space

Chill out guys, if someone takes a shot at you personally it's best just to ignore it, or let one of the devs/admins know if it's really uncalled for/provacative.

Back on topic, I've been tossing around ideas for ejection systems for awhile.  I like the time limit idea, basically, this is how it would work with regards to our coding system:

Because we have a way of turning gravity off for vehicles, we would still leave gravity on for players so they could walk around in cap ships.  However, that causes a problem for ejecting because if we just jump out of a vehicle, the player will freefall.  Therefore, in this environment the player would need to eject with some sort of vehicle, fortunately BF2142 already has this built in with the pod system found in the APCs, so this should be relatively easy to implement.  The pod mesh would be invisible (or maybe in the form of a little backpack or something) and when activated, the pod would shoot out of the craft with an initial velocity which would taper to zero in all directions (accomplished using a "thruster belt" or something like that).  I would give them absolutely zero manuevering options so they would need someone else to come to them.  Also, to reduce the number of people bailing just before being killed by someone in a dogfight with them, I would suggest a 1-2 second launch delay on the ejection seat.  In other words, it would take 1-2 seconds to eject after the key has been pressed.
I like the idea of a timer and have kept it in mind with all of my ideas.  I think that the timer should be about 45 seconds to 1 minute, no longer, and if the player isn't picked up by a nearby cap ship, rescue shuttle, or killed by enemy guns/fighters by the time the timer runs out, the player's "life support" will cease to function and they will lose health steadily untill they die.
I also like the beacon idea, and I also like the idea to have the beacon to be seen by both sides.  It could function similar to the revive symbol in standard BF2142, but it would be visible by both sides and the symbol would be different depending on whose side the stranded pilot is on (rebel symbol for rebel pilots, etc.).  I would also like to see a visual effect on the stranded pilot himself such as a blinking light or something.
The issue of how the pilot would be rescued still needs some thought.  The problem here is that as soon as the pilot exits the escape module he begins freefall, I think a python solution might be in order here, but that remains to be seen and depends on our coders.

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Re: Ejecting out of your ship in space

I love ur delay after key press thing to avoid bailing before death Monkay!

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Re: Ejecting out of your ship in space

If the pilot is in a vehicle, (escape thing) how is he going to switch into the other vehicle? (Transport ship/Y-Wing)

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