Re: Hoth Insertion

I think those cable is impossible smile

but maybe if they can reproduce some SF-code

http://www.fsmod.com/img/drag_sig.jpg

Re: Hoth Insertion

Impossible to code so that the game realises that the AT-AT would trip because there's a cable, you'd need Half Life 2 for that.

Possible to code so that the game thinks Cable = Trip and doesn't question the reasoning.

I think...

"Happiness is a belt-fed weapon."

Re: Hoth Insertion

I think if the game knows the at at has to fall when a towcable is around his legs i think it can handle it

something like this (I'm not a coder big_smile):

IF (towcable three times around legs)

  THEN (let at at, at st fall)

ELSE (continue with walk)

Something like this, but I know it is not that simple

http://www.fsmod.com/img/drag_sig.jpg

Re: Hoth Insertion

Yeah, but I don't think then engine is capable of noticing how many times a cable makes contact.

And Andrew's right, Half Life 2 would be great for this idea.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Hoth Insertion

Haha, if only it were that simple.  First of all, the engine would have to contain functions for the walking part, the wraping part, and the falling part.

I'm quite sure that none of those functions exist in the BF:2 engine

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Hoth Insertion

We don't know what the engine is capable off smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Hoth Insertion

Yes we do. I thought they posted information regarding the engine.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!