Re: Fighter Controls

THX-1138 I agree with you there was a great game, still looks good to me now smile

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Re: Fighter Controls

Never played it but Rogue Squadron pwned.

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Re: Fighter Controls

yeah, but Rogue Squadron (while awesome) had two problems in my mind:

it was more arcade than flight sim, so cockpit view actually hindered more than helped
and it was all land maps (mind you they fixed that in the sequels, but the sequels sucked)

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Re: Fighter Controls

awesome nostalgia feeling to that x-wing pic. I played that with my microsoft force feedback joy (The very first I think) on my old 75 mhz pc.. OLD SCHOOL

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Re: Fighter Controls

JeRK wrote:

Anyways, I'd like to see a targeting computer on the HUD that estimates where you'd have to shoot to hit your target (any hostile) and displays that point as a crosshair like thing on your HUD. That means if you fire while your crosshair is on that, you land a hit. (This is easy to script I've seen it in many games and mods)
Also, on a side note I'd like to see more than one crosshair on the ships with "complicated" gun positions (X-Wing, B-Wing etc.) so we can focus one single gun on our target and also stop the annoying crossing beams.

I would love to see both of these suggestions implemented. I always wanted a cool targeting computer back in ol lesbian make out party.

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13 (edited by BigBadChewy 2007-01-29 23:41:32)

Re: Fighter Controls

PErF3Ct wrote:

I always wanted a cool targeting computer back in ol lesbian make out party.

Don't tell me they actually did it....

GC.

Oh, good. I can still say that.

Re: Fighter Controls

lol... you had to check...

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