TY2D2 wrote:I think the way JeRK put it, would work well. The missiles in BF2 would be far too much I think. Just give em enough homing to hit someone if your aim is off a little or they turn slightly. They should be weasling around like Jango Fetts 
I have a great idea for how the missiles could work!
Using lasers to shoot down enemy fighters has way more style.
The missiles should be for that situation where you are right behind the enemy and you want to kill him before he notices you. How 'bout every missile has a "turn limit" that's measured in degrees. When the missile turns, the amount of degrees it can still turn in goes down until it reaches 0 and it only goes straight. The missile's turning speed is lets say 80° per second at 1 meter of distance from the missile's target and 0° per second at 1km, the max range. This means that the closer it flies to the target, the faster it starts to turn. If the target does a small maneuver like a turn, the missile will have no chance.
The turn limits:
(Horrible estimates, I'm sure they would have to be different)
Concussion Missile: 40°
Proton Torpedo: 20°
Other, heavier things: 0°, they are unguided cause they aren't meant for fighters anyway 
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