22 (edited by Fire*Star 2007-03-24 09:27:29)

Re: Space how are going to do Space

Well with a task driven  C.P. the time count down would not happen till the task is done other then that it would be normal C.P. with a count down time.
flashing lights triggered by players entering areas of the ship is not what I'm trying to say. What I want  is blowing up the engine to cause the lights to flash red or just turn red not just walking to the area.
Another thing  is how would you take the c.p. back by fixing it what ever got destroyed This would repair the system as well, or patch it up.

Re: Space how are going to do Space

Now you confusing me again...

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Space how are going to do Space

yeh, me too.

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25 (edited by Fire*Star 2007-03-25 14:55:44)

Re: Space how are going to do Space

If you a make  c.p. make it locked till a task is done system blown up or door opened what ever the task is.Then make it just like any other C.P. or make the task harder to get the C.P. . now on the other side the one thats being attacked make it so they would have to repair any damage done to re take the C.P. . 
By changing the way lighting work for that room you would know whats up and if there was some one from the other side that  had repaired what ever stuff was damaged  the lighting system would be dynamic other then some trigger zone that changes the lights for some one thats just walking by .like walking in to a titan.

Re: Space how are going to do Space

Yea, thats what  I said, but I said it in a way people can understand tongue


Like the task is the barrier for one team attacking and if the defenders want to take back the CP they have to repair the barrier, sort of like a castle, the attackers are trying to break trhough the gates to capture the castle, the defenders are keeping their gates strong to repel them. IF attackers get trhough then the defenders have to get them back to the gates again to repair them.

Where the gates would be the task and the castle is the CP.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Space how are going to do Space

... this is getting us no where. where are you from Fire *?
try posting in english and your native language onces. so if there is anyone here he could translate into what you realy mean :s

Beta: Latin for "still doesn't work".
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Re: Space how are going to do Space

He does speak English, it's not hard to decipher. I'll do it for you:

If you make a command post, why not make it locked until a task is done, e.g a system blown up or a door opened, etc. Then make it just like any other CP, or make the task harder to get to the CP

Now on the defending side, make it so they would have to repair any damage done to retake the CP By changing the way lighting works for that room, you would know what's up; and if there was a defender that repaired what ever stuff was damaged, the lighting would change. Not like a light that changes when someone walks by, but a light connected to the status of the CP.

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If I should die, think only this of me:
That in some corner of a foreign field
There lies a plagiarist.