Re: Death Star map

Yeah, a voice would be much better.

"Happiness is a belt-fed weapon."

Re: Death Star map

I like the y-wing idea were the gunner gets the tv guided rocket. Also the x-wing could just not have a tv guided rocket. Its ture in the movie the main plan was for the x-wing to cover the y-wings so they could bomb the DS but they got killed so. The x-wing had to try but they failed. Then luke come alone and he has the forse! Witch cant be in the game. So maybe make it were just the y-wing has the tv guided and the x-wing relays on luck!. This would also make the y-wing more inportant becuase in GC most people just used the x-wings. Some had y-wings but i like this idea.

Re: Death Star map

Hmm is this a good idea?

To Get a missile locked on the hole you need to fly in the trench in the other side of the map and all the Imperial get a warning so all the Imperial can  take out the  Y-win or the x-win
sorry my enlish is not good ^^;

25 (edited by harryballzonya 2006-01-23 20:39:30)

Re: Death Star map

I think I get the idea. A long missile lock, forcing you to be either a slow sitting-duck, or a trench flying Laser dodging maniac.

it could get a bit one sided, because all the imperials would have to do is park a heat generating Vehicle next to the vent with a pack of engineers to repair it as the attacking wave passes, unless its possible to prioritize the lock function, which again could get irritating as you're trying to kill a fighter, and your missiles decide to switch targets on you halfway through the flight.

and grudgingly, I'd give Hey's idea merit too, cause it gives the Ywing a bit more potency, and I'm a big Y wing fan. Xwings and Awings are all well and good for hit and fade, but the Y covers all the bases. slowly.

--
What do you mean its not chocolate?

Re: Death Star map

For the Y-Wing missiles/torpedos, isn't there a way to get them to only lock onto ground targets?  When using the bombs in regular BF:2, all of the ground targets appear on the hud, granted the bombs don't lock on, but couldn't you just use a hybrid of the ground target detection code of the bomb weapon system, and the homing code of the missile weapon system?  I'm not sure if thats possible, but it sounds plausible to me.

As for the Y-Wings becoming a two seater with tv-guided missiles, I'm all for it.  It's not like it would make them unbalanced, especially on the DS map because the only ground targets are turrets, and its d*mn near impossible to hit anything that flys with those tv-guided missiles.  Plus, like harry just restated, it would actually make the X-Wing pilots want to protect the more vulnerable Y-Wings

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Death Star map

With makes team work. But then the x-wing can still take out th DS But it would be harder.

Re: Death Star map

The Y wing im creating is very nearly finished and it is a 2 seater , so ya never know....

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat