8 (edited by Safe-Keeper 2007-05-25 15:06:55)

Re: Vehicle Request

Yes, it's an EAW design, which means it probably shouldn't be in. I like the concept of a warship firing torpedoes, but the way they implemented it I like a bit less.

As for the skiff and sail barge, I don't really like those either - I don't feel things should be included just because they were in the movies. Jabba's sail barge, particularly, will be a bit hard to shoehorn in as Han and Leia blew it to shreds while escaping capture.

If, however, there's some good explanation for their inclusion, I don't mind them as much. For example, a military design based on a Sail Barge might work, on a map with some sort of para-military resistance group against the Empire. I can easily picture someone buying a barge, giving it reinforced armour plating and weapons, and using it as a combined troop transport and heavy weapons platform, a 'flying AT-AT' of sorts.

I remember a mod I was planning for GC. It was to have a suicide bomber version of the Skiff, loaded to the brink with explosives that could be triggered at will by the driver. That'd have been something smile .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Vehicle Request

I see your point, Safe-Keeper, but their going to include the AT-PT and that wasn't in the movies. And I know that someone will point out the strange walkers in the backgroung during the Battle of Hoth. Those were modified AT-STs designed for cold enviroments. And the Lancer wasn't in the movies either, and its also included. But I still think that there should be some extreamly long range vessels designed to act like arty.  Another ship I think you should include is the more heavily armed version of the Correlian Corvette. It had, I beleive, 4 turbolasers, 2 ion cannons, and 8 laser cannons. Though seeing as thats not realistic for the game engine, I suppose that just adding the extra 4 laser cannons would work. And I have noticed how the imperials seem to have no dedicated anti-fighter platform( I mean like able to pursue fighters and quickly outrun other capital ships).The rebels have the corvette, which combines speed with firepower and a small size, but the lancer frigate is just that, a frigate intended for escort of larger capitals. It can't chase a group of fighters through a astroid field. Thats why I suggest the Imperial Patrol Vehicle, or IVP. It would have just a five man crew: a driver and four gunners who control laser cannons. And of course would have a small size and decently thin armor, combined with speed.

Re: Vehicle Request

I don't think it's an issue of what is or isn't in the movies, it's more of a 'EAW is highly inaccurate and modified heavily for gameplay' kind of an issue.  I don't know that we will have the AT-PT, that's not confirmed yet. 

As far as priorities go, movie vehicles take precedence over EU ships unless we desperately need an EU ship to fill a role for gameplay reasons.  As far as using X-Wing series ships versus EAW ships, X-Wing ships win hands down in my opinion, they just seem to fit better in the Star Wars universe than a lot of the EAW craft.

As far as capital ships launching warheads agains't other capital ships goes...I'd say no on that one due to Star Wars lore:

"Capital ships typically favored turbolasers because missiles were expensive and could only be carried in limited numbers. Some were equipped with multiplie-lock on systems." -Wookiepedia

However, I wouldn't mind seeing some of our capital ships armed with concussion missile launchers for point defence agains't snub fighters, but only if lore dictates that the cap ship was armed with a launcher system.

http://i8.photobucket.com/albums/a24/RidgeRebel999/Star%20Wars%20Pics/RedMonkey999-TrialSig.jpg

Re: Vehicle Request

I see your point, Safe-Keeper, but their going to include the AT-PT and that wasn't in the movies.

It's not a question of whether or not it was in the movies. It's a question of whether or not it's a good design, not to mention the original purpose of the vehicle. For example, I say no to the barge because it was never used by either side, and was not a military vehicle.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Vehicle Request

Indeed Red but the VSD featured concussion missile launchers wink

http://img258.imageshack.us/img258/3854/xwingsunev9.gif

Re: Vehicle Request

Okay, I'll submit to the lore thing, but honestly, whats wrong with long range missles? I would understand if only one or two ships had them, but I'm pretty sure that close range firefights between starships would become tedious after a while. Since I know that most people don't want it to become a near copy of GC, just with better graphics and a few new features, I was just suggesting that you should add new tactics for players, instead of close range brawling. Some people, myself included, basically have virtual claustrophobia. Some people prefer long range combat instead of close range brawls. We like being able to watch intense battles from far away.

And the whole thing about the sail barge not being a combat vehicle is partially true. It was never intended for combat, but the Hutts have turned them into little flying battleships. I could see a map that might have the empire attacking a colony that is fighting for independence and they have backing from the rebels, but the colonists have to make due with what they have and are forced to use modified skiffs, landspeeders, and a sail barge.

I just don't want this mod to focus only on movie ships. I think you should expand at least a little into the EU and other games. I know from experience that knowing that theres at least one ship that you know all the general strategys on how you should use it can make you a little more comfortable with the game. Having only movie ships makes the mod repetitive. You need some variety. For the first release, I'd settel for about 3 to 5 EU ships. I'd be okay with that. I agree with what you said about the X-wing series, so does that mean you won't shoot down my Marauder idea?
In other words, I'm saying that I think that you should at least give the players a choice between long range combat and short range. Thats why I bothered to go into alot of detail with the ships. It was for balance reasons. If you did decide to put them in, which I'm pretty sure you won't now, the Broadside would have been intended for missle attacks and the marauder for hit and run. The Broad would be terrible at close range while the Marauder would be just the opposite, weak at long range. See how they cancel each other out?

Re: Vehicle Request

Our blasters stretch out to 2km and currently in testing you get a visual indicator of enemy ships at up to 3 km  (which, incidentally, is the max limit for the engine's visual range).  There's been several times now where I've been shot down at these long distances whilst in space, though that was mainly because I was flying straight and level.  But to give a comparison, 2km is probably the largest maps that BF2 has.  So the fact our testers can reach out and kill things to begin with is quite amazing.  That they can do it easily should give you an idea of the magnitude and scope in which we're working.

As such I think we already have range in the bag, though we haven't gotten to the point of discussing missiles and homing abilities just yet.  Expect though that any hard hitting missiles (I.E. torpedoes, proton bombs) will need to be delivered at closer ranges though so capital ships don't just get sniped by tiny fighters at extreme distances.

And, personally, I love the sailbarge and skiffs.  If I could get them in I would but I can't really justify arguing for them when there's a lot more stuff we need to get in first.  The AT-PT would be an even bigger project though.  It took us 7 people to build the AT-ST so any walker project beyond that needs to have a big payoff value to justify the time and energy it takes to put one together.

Fear the Woodzilla

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