Re: Treat from Aquila!

but isnt the tantive 4 map based just on the blockade runner much like the movie O.o

http://miniprofile.xfire.com/bg/os/type/2/proton8.png
http://img402.imageshack.us/img402/5964/final1pq0.jpg

Re: Treat from Aquila!

No, it's being done so that you can run into the Star Destoryer and take flags there.

"Happiness is a belt-fed weapon."

Re: Treat from Aquila!

U mean those of Galactic Conquest?

Yes, the rebels spawned aboard the Tantive IV and had to take the flags till the bridge in an ISD, but the imperials immediately could spawn at the closest flag to the tantive IV

so the imperials were sometimes overpowering the rebels

More balance needed smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Treat from Aquila!

you guys are doing great. that looks sweet man......

Re: Treat from Aquila!

it is about GC, don't know how FS build the map smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Treat from Aquila!

Very very nice pics. Since I don't know a clue about moding I'll aske the question. Does BF2 engine support normal mapping ?

If yes then you can have very high details on low poly model. It was introduced with Max 7. All you have to do is to make a high poly model then render the model into the texture and afterwards you apply the texture on the low poly model with normal map moddifier.

Advantage with this is the fact that you keep your model on very low poly count but you have alot of details on your model which can cast shadows.

Re: Treat from Aquila!

I hope this is possible and I think this is possible, cause the engine is using DX 9

http://www.fsmod.com/img/drag_sig.jpg