Re: X-Wing and Torpedos

BF2 wasn't that arcade, I mean, it wasn't like *hit switch, hit switch, check oil level, start engine* but the physics were pretty good I think, reminded me of Novalogic's F16 Multirole fighter, and that was a sim.

The S-foils closed was indeed in Rogue Squadron, but that was more based on the lore that old X-Wings couldn't fire with S-foils closed (or they invented it), so there was a disadvantage to fly faster. We will most likely not be using that particular mechanism since it doesn't make much sense.

http://img258.imageshack.us/img258/3854/xwingsunev9.gif

Re: X-Wing and Torpedos

lol Yeah, Factor 5 implemented the "boost" speed for the X-wing in the Rogue Squadron games as a gameplay mechanic to compensate for the X-wing's supposed lack of ability to fire when they're closed (which doesn't make logical sense).

Early last year, I asked if we would have full control over the landing skids, cockpit, and s-foils via a button toggle. I really didn't like how the s-foils closed, landing skids engaged and cockpits opened every time you would decelerate to slow speeds. That irked me. Especially if you were flying in a space map. lol

Artificial intelligence is no match for natural stupidity.

Re: X-Wing and Torpedos

Technically, proton torpedoes are fully capable of targeting and tracking both ground & fast moving air/space targets.

Artificial intelligence is no match for natural stupidity.

Re: X-Wing and Torpedos

Technically, there are minor differences in ship performance during atmospheric and space flight. TIE Fighters catch alot of drag when turning in atmosphere, etc. And yeah, torps should be able to lock onto any target, theoretically.

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Re: X-Wing and Torpedos

I'm not LORE, so I don't know, but are the torpedoes head seeking? Because if they were, I would think they would track better in space since only you would give off heat- everything else around you is cold, while on land, you have different heat sources on planets. I'm not sure....

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Re: X-Wing and Torpedos

Not really heat seeking. It was more of a combination of the astromech droid acquiring a target through the snubfighters targeting systems. More of a placeable homing beacon, if you will.

FS username- Porkins' Revenge

14 (edited by Safe-Keeper 2007-08-05 07:28:10)

Re: X-Wing and Torpedos

Never use the RS series for references on... anything. Accuracy was never an even minor goal for the developers of the series.

As for s-foils closing to gain speed, I say no, definitely. Sorry, but it was fairly ridiculous to have your X-Wings open and close their s-foils repeatedly during battle. Look at Luke when he goes down the trench full speed - s-foils are open. Obviously closing them is not some magic trick that increases the X-Wing's or B-Wing's speed.

Torpedoes are not only homing (although, according to ANH, woefully inaccurate), they're apparently programmable, too. I made a thread on that a long time ago - a system in which the Commander could deploy an invisible object that the torpedo homed in on, to simulate the fighter firing it having received targeting information prior to take-off.

BF2 wasn't that arcade, I mean, it wasn't like *hit switch, hit switch, check oil level, start engine* but the physics were pretty good I think, reminded me of Novalogic's F16 Multirole fighter, and that was a sim.

You realize that in the case of modern-day jet fighters, having to hit only two switches, read a gauge, and then start the engine is arcade-ish, right wink ? Someone's never played Falcon 4.0 Allied Force.

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