Never use the RS series for references on... anything. Accuracy was never an even minor goal for the developers of the series.
As for s-foils closing to gain speed, I say no, definitely. Sorry, but it was fairly ridiculous to have your X-Wings open and close their s-foils repeatedly during battle. Look at Luke when he goes down the trench full speed - s-foils are open. Obviously closing them is not some magic trick that increases the X-Wing's or B-Wing's speed.
Torpedoes are not only homing (although, according to ANH, woefully inaccurate), they're apparently programmable, too. I made a thread on that a long time ago - a system in which the Commander could deploy an invisible object that the torpedo homed in on, to simulate the fighter firing it having received targeting information prior to take-off.
BF2 wasn't that arcade, I mean, it wasn't like *hit switch, hit switch, check oil level, start engine* but the physics were pretty good I think, reminded me of Novalogic's F16 Multirole fighter, and that was a sim.
You realize that in the case of modern-day jet fighters, having to hit only two switches, read a gauge, and then start the engine is arcade-ish, right
? Someone's never played Falcon 4.0 Allied Force.
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.