Re: Bugs and glitches

The smoke bomb does not always deploy smoke and sometimes the smoke takes a few seconds to display after the initial detonation.

The transport space ship weapons do nothing. They play an audio sound and their ammo reserves slowly dry up but otherwise they seem to have no effect on anything. Also, once you use up all the ammo you can't do anything besides drive as a pilot, making for a very boring experience.

Upon destruction of a spaceship the engine output remains and continues to display for a few seconds before disappearing, this doesn't affect gameplay at all but I find that it ruins a certain element of the game experience.

And while this is not really a bug or a glitch... I feel some work should be done. The shield of the heavy infantry kit is indestructible, the only thing that can kill the player behind it is a medic with a poison grenade. Would it be possible to destroy it after throwing an EMP grenade at it (or at least disable it for a few seconds) or by firing at it enough? These things create huge standstills in the game...

And that also reminds me of my next point, any kills you make with a poison grenade don't seem to register, or at least they don't display on your HUD and alert you of your kill, or who killed you with the poison grenade. I am aware that these are all unranked servers and kills/deaths make no impact on your stats but I do like the in-game rankings to correctly display the actual kills and deaths I get.

That's all for now... >_>

44 (edited by ronan_warrior 2007-10-01 14:05:17)

Re: Bugs and glitches

I think someone posted that they were about 98% done this morning, and that they wanted to make sure that the patch was not just going to create more glitches or bigger ones. So there is a high probability that it is some time today, but I seriously doubt that that is going to take 4 months like stupid Ea and  bf2142 1.4. And if something comes up the devs seem like the type to tell us instead of leaning us in the dark.

Re: Bugs and glitches

Sowaka wrote:

The transport space ship weapons do nothing. They play an audio sound and their ammo reserves slowly dry up but otherwise they seem to have no effect on anything. Also, once you use up all the ammo you can't do anything besides drive as a pilot, making for a very boring experience.

The transport pilot has shields. Left mouse and right mouse button control them. If you have a large ammount of enemy fire coming your way, use them to take less damage.

Re: Bugs and glitches

dudemanjac wrote:
FSDev| BLITZ wrote:

this will be fixed in the patch.

Not pressing, but what's the ETA on that patch?

Just have patience, they just released the mod smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Bugs and glitches

On tatooine map, the imperial's landspeeder can't go away from his place, no way, the porch isn't enough wide.

http://storage.canalblog.com/47/64/227196/17816030_m.jpg

48 (edited by Alt_Oid 2007-10-02 16:25:56)

Re: Bugs and glitches

Firstly, GREAT MOD. Looking forward to what else you guys have in store.

It seems that I can't map any of my joystick keys to the vehicle "boost" function. When I'm flying the A-Wing I have to move my hand all the way over to the keyboard shift key instead of just using one of my joystick buttons...

I'm using a Logitech Extreme 3D Pro.

UPDATE - Temporary fix is here: http://www.fsmod.com/fsforums/viewtopic.php?id=5742

http://stats.fsmod.com/sig/pilot.BuckFutt.png

FS Name: BuckFutt
Watch your "six."

Re: Bugs and glitches

First, thanks for a lovely mod.

Secondly, bugs are to be expected.

Here's one that I've not seen mentioned yet, at least not in this thread.
It's probably something to do with the Push mode not working on Espa. It's a really annoying bug that stops you capturing a CP. It's not something a screenshot would show, so you'll just have to bear with my waffling.
It can happen no matter which side you're on. I haven't quite figured it out, but the trigger may possibly when you lose your 'home' CP (the one you started with) and your team is down to just one other CP. I've had it happen several times now on various servers running different size versions of the map.
Yesterday on a French server, my Rebel squad was recapturing the home CP. We'd just about taken it so I set an order for the next one... then the flag started turning back to Empire! There were four Rebels on the flag, and I did a UAV scan to reveal no Empire anywhere near, but the flag changed right back to Empire anyway!
I've had the same thing happen when playing Empire as well. Once it's triggered, your team can no longer capture or defend a CP, except the one in the Docking Bay where it's possible to keep the opposition right out of the capture radius.

Re: the voices. I'm only hearing the Rebel announcements (flag capture, etc), not the Empire announcements – just radio squelch. I can hear the trooper lines like "I need bacta" on both teams, but I don't always hear the Empire squad leader's orders. 'English voices only' is unchecked.

Something about Entha makes my machine freeze up occasionally. Happened four times yesterday, and different scenarios each time, so I can't put my finger on it – only on the power button...

Finally, a request. I lose framerate when things start to get busy around the Rebel jump point on Hoth. It makes dogfighting impossible for me. It's the same sort of framerate loss I get around a busy Titan, so I assume the stern of the crippled warship is the Titan in this mod. I know the jump point is located where it is in deference to the scene from 'Empire Strikes Back', but wouldn't it make for better gameplay to locate it to one side or the other away from the problematic 'Titan lag' area?

Hope this helps.

http://www.fsmod.com/stats/fssig.php?player=RabidJohn
http://sigs.2142-stats.com/RabidJohn_player_555.png
Mmm... vanilla!