Twigs wrote:I'm a little confused. What do you mean there are no maps where you can fight the ai?
Ok Twigs, of course I knew there's conquest coop / sp support for a few maps in FS v1.5 (actually guessed it already before RSF_Angel shared this fact with me), sorry if I was ambiguous, you're right, facts are facts. When I said "... there aren't maps where we can fight to them ..." I thought we have too few maps comparing to those FS_SP has, even comparing to those for which First Strike has conquest mode (or I suppose so, may be I'm wrong). But ... let's see my set of maps for FS_SP:
2142_Shipment
bandomeer_refinery_assault
battle_of_ryloth
battle_of_taloraan
Battle_of_Yavin
Belgrade
Bloodgulch
Camp_Gibraltar
carbone_hill
carbone_island
Cerbere_Landing
Cologne
encounter_at_mos_entha
Endor_Clearing
endor_strike_team
escape_from_hoth
Fall_of_Berlin
German_Camp
Highway_Tampa
imperial_convoy_raid
island
lagueriniere_outpost_hoth
Minsk
Panorama
researchs_in_Anchorhead
rhen_var_ice_plains
Severnaya
Shuhia_Taiba
Sidi_Power_Plant
Suez_Canal
tatooine_bestine
tatooine_mosespa
the_hell
Tunis_Harbor
Verdun
walker_battle
This includes some BF 2142-FS conversion maps as well, not all of them are "clean" FS maps.
Btw I have conquest cooperative / sp version for almost all (if not all) the BF 2142 maps including Northern Strike Maps etc through 2142_SP mod and my approach on any game generally is that if that game doesn't have a fully completed, finished Single Player Part what is at least as good as the Multiplayer Part (just like the original BF 2142 didn't have) that game is just a half game and nowise can be a good game. The AI engine of BF 2142 enhances the value of the game a lot and it was a big mistake from the devs they limited it for those few default conquest cooperative maps.
Twigs wrote:I'd really try giving 1.5 a chance if you haven't already.
well ... sooner or later I'll obviously have to ... 
It's not the place or the time what's really important in the Universe but the speed ...