Re: Single Player mini-mod WIP

Dnamro wrote:

... if your moving spawners around on a map, the editor will allow you see the AI navigation mesh so you can make sure that the spawners are good.   Of course a map like Bandomeer Refinery doesn't have an AI navmesh, so its not needed in that case.

Well what I exactly did roughly consists of 4 things,

- created some more crafts : increased the number of "spawning crafts" hovering above the HQs from 4 to 24 per HQ = from 8 to 48 for the 2 HQs = 40 new spawning crafts for bots total course all coordinates are adjusted in a "spawn point/craft grid" above the corresponding HQ. The base points for this spawn point/craft grids were the original spawn point/craft coordinates set up in the map.

- relocated the T/B, T/I and the imperial lambda which are parked around imp HQ

- created spawn points for all the extra crafts I've inserted (40 new) and inserted spawn points for the X-wing, T/B and the T/I which are parked around the HQ's (the parked crafts did not have any spawn point attached originally, only the crafts were created)

- modified certain existing craft parameters and assigned some new to the crafts, e.g. decreased craft spawn times to 1 sec, set the number of spawns a craft may have to 9999 for each crafts, had to make the T/I stay on the catapult big_smile (set holdobject/grip to on) etc.

Course I did verify with a meticulous care big_smile that all the craft coordinates (even the rotation angles) match to the corresponding spawn point params.

Dnamro wrote:

You can have both the 1.5 and 1.4 versions of First Strike setup at the same time ...

I noticed you've already posted about this, thanx for detailing it I'll keep it in mind.

It's not the place or the time what's really important in the Universe but the speed ...

Re: Single Player mini-mod WIP

Dnamro wrote:

FS v 1.4, build 1013 all zipped up:

http://www.battlefieldsingleplayer.com/ … ld1013.zip

Folks ... when I try to unpack this zip I get the message : 'Either multipart or corrupt zip archive' ... well ... after these 2 crude attempts and 1 GB+ of useless download (Gwynzer's zip was ok but it din't contain a lot of stuff I need} I decided I'll give it up and wait until a new version of FS_SP reaches completion or at least FS 1.5 will have conquest cooperative mode for all the maps it has conquest mode now (if this ever happens).

Anyways thanx for doing your best endeavours to make the stuff available for me and sorry.

It's not the place or the time what's really important in the Universe but the speed ...

Re: Single Player mini-mod WIP

why dont you use the FSX minimod?

copy your FS_SP map into FSX, you just need to change the "sp" kits in the init.con by regular kits.

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: Single Player mini-mod WIP

FirstStrike eXtended mini mod


FSX is a mini single-player mod to play BF2142 converted maps and custom maps. He's compatible with FirstStrike 1.5 and BF2142 1.51

enjoy wink



FirstStrike eXtended v1.1.exe (381.21 MB) :

http://www.multiupload.com/D81Y1IP8SP



fsx maps list:

Belgrade
Bridge_at_Remagen
Bridge_At_Remagen_Night (created by Devilman)
Camp_Gibraltar
Cerbere_Landing
Fall_of_Berlin
Highway_Tampa
lagueriniere_outpost_hoth
Liberation_of_Leipzig
Liberation_Of_Leipzig_Day (created by Devilman)
Minsk
Nesmazzda_conflict (created by Thomazz)
Operation_Blue_Pearl
Operation_Shingle
Port_Bavaria
Port_Bavaria_Night (AIX night map)
researchs_in_Anchorhead
Shuhia_Taiba
Sidi_Power_Plant
Suez_Canal
tatooine_mosespa_night
Tunis_Harbor
Verdun

adding new billboards textures, new lightmaps in anchorhead.

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: Single Player mini-mod WIP

FSX mirror here:

http://www.battlefieldsingleplayer.com/ … SXv1_1.exe

Re: Single Player mini-mod WIP

Back. Ok ok thanx for the links guys ... well ... I think I'd need to dl FS 1.5 first for that anyway and I'm not sure I'll have AI for all the "standard" FS maps for which FS has conquest mode after another 1.5 GB+ of download while FS 1.4 does offer this for me. I'd rather download the missing rest of Dnamro's FS 1.4 update zip (FirstStrike_v14_build1013.zip), I am sure that its size is just bigger than the size of the copy existing on BF_SP server (that is the original upload is just incomplete). The one that can be downloaded from there has a size of 717 367 808 Bytes. Would you compare this size to your copy Dnamro ? (if you still have it) I'd be content even with the "missing rest" of this file in an additional upload big_smile

It's not the place or the time what's really important in the Universe but the speed ...

Re: Single Player mini-mod WIP

Not sure what you are asking for?  FirstStrike_v14_build1013.zip is 1.199 gb