Re: My top 10 Observations/design tweaks/ and wants
mechag2 wrote:I haven't yet had the chance to read the previous posts in this thread, but I wanted to post several of my personal observations and suggestions for this stellar mod (at least the ones off the top of my head
).
Also, keep in mind I do realize gameplay takes precedence for anything lore related and my knowledge of modding and what's possible with BF2142's engine is quite limited (if not non-existent).
Alrighty then...
1) The ability to swing the B-wing's gyro in both directions. I understand this is most likely to do with limitations in implementing this feature properly, but it would none the less kick some serious butt to be able to do it. lol I'd also probably increase the rotate speed a bit.
2) The B-wing should really be equipped with 12 proton torpedoes & the Y-wing with 8.
3) The A-wing is missing it's 2 Dymek HM-6 concussion missile launchers (with 6 missiles each, of course).
4) There are various inaccurate sound fx (ion cannons, DL-44, proton torpedoes, etc.), but I don't know if that's because they can't be used or for some other reason.
5) The S3 model Y-wing's turret's ability to switch between ion & laser cannon fire (although, I must admit it's pretty cool and it does make for a rather good gameplay mechanic).
6) Not limiting the ion cannons with ammunition. I'd personally rather include a recharge rate or overheat function for gameplay purposes. Possibly for laser cannons as well, but with the state of the hit boxes, I'm not so sure.
7) The T.I.E. Fighter's laser cannons should really be fire linked.
8) Personally, I'd like to have manual control over the S-foils, but again, I don't even know if that's possible and I might be the only one. lol
9) The ability to look around the cockpit interior. I LOOOOOVE this feature.
10) Give the 74-Z it's correct flight ceiling (If I recall correctly, it's 25 meters). Again, don't know if that's possible. lol
11) The ability to lock the camera behind fighters and other flight craft.
Well, now that I've stated my ignorance toward modding while simultaneously critiquing and raving about this A-W-E-S-O-M-E mod (I've shown it to almost everyone I know and all their jaws hit the floor
)... anyone have any thoughts?
I've done some heavy modding but it was all in tribes 2..and i've not even seen the 2142 editor..so that being said coming from a programmers standpoint heres my thoughts on your thoughts about thoughts =p
1). The rotate speed can possibly be changed...but having it rotate both directions would probably require an extra button to be used...and theres seems to be a limit on chooseable buttons for this task. but a fsdev would have to answer that one.
2) Easy change to do if its balance is required.
3) I noticed this as well, however since the missles aren't really used for anti fighter(ie there are no lock-on targets), the a-wing on most of these maps would just be another extra vehicle used to attack capitol ships just like the x-wing is both a bomber/fighter type setup...Granted they have stated in some situations they don't want to mirror weapon sets between the rebel and imperial side...giving every single vehicle a way to bomb on the rebel side and only one on the imperial side would be a little imbalancing...the a-wings goal was to be an interceptor/anti-fighter...and since the concussions woudn't currently lock onto a fighter it wouldn't help support that role. but it is do-able.
4) Dunno about that one, can be anywhere from a lack of actual sound files to just not being able to fit them in properlly.
5) I thought this was already in the game? or was it the primary turret only...you can switch with x or f or something...its in the manual...
6) They could be put in, and probably should at some point, but the amount of drain or the speed of how fast it goes up can be adjusted so that you can still get plenty of shots off...just not hold the button down for the entire flight...
7) Agreed. However from what i've seen every single weapon except for the flechette and cr1 all fire single shot at a time...even the at-st...so being as no other weapon in 2142 has the same capability it might be an issue of either making it a single shot or a shotgun type effect...and the engine itself limits the capability of firing 2 shots at once...
8) Comes with the same problem with the x-wing...it prossibly could be done...but you run out of useable keys quickly...
9) Unknown...typically in 2142 you can only do this as a gunner type position so being able to fly and change the view is probably something the engines not designed for...unless you rebind the fighters to fly via wasd keys purely and the mouse to aim your camera...which would be harder to fly and even more annoying...
10) If you give a flight ceiling can be hard to do because you have to run a check for the Y(often referred to as Z) distance to the actual ground altitude plane which changes constantly...0 on the y access is really well below the ground, and since altitudes change constantly, ie endor strike map. It would require alot of checking to see if you hit that flight ceiling at any given point on the map...just another thing to cause lag. Really just changing the rate that it can even climb is probably easier...and as far as lore was concerned look at the pod race in sw1, anakin got it way the heck up there but coudn't maintain it...only got so high because of a ramp...so really theres no real need for the change other then maybe tweaking the ability to climb altitude down just a tad.
11) You can hit C to change the view when your piloting a vehicle to be in 3rd person....why they would put in an ability to lock a view around another fighter in-game is really more of a cheat to see where they are...unless you are using some wierd spectator mode...in which case its no where near a high priority change...
Ah. Thanks for the heads up.
Regarding the A-wing, I was afraid you were going to give me that answer. lol I was hoping a target lock function could be added for warheads.
Also, the function of the Y-wing's turret (for the gunner in the S3 models) being able to switch between laser & ion cannon actually is in the game, but what I meant is it wasn't lore accurate. It is a pretty sweet gameplay mechanic, though. lol I imagine the ability to switch between laser & ion cannons for the pilot will be availabe once the A4 models (the single seaters) are implemented in the game.
A few of the guys were telling me fire linked cannons is not possible in BF2142's engine, unfortunately. *sheds a tear*
You actually can look around the cockpit interiors in BF2 and BF2142, but you have to hold down the ALT key (by default). However, like you said, it would be another key to manage. lol
What I meant about locking the camera behind your craft is that the camera is centered behind your craft in chase view and it rolls left with the craft when you roll left, right when you roll right, up and so forth. I wasn't referring to a pad-lock function for enemy craft. Although that would be a nice addition. lol
I just remembered a few things I forgot to mention in my "list". lol
1) I noticed the A-wing model is based on one of the toys (Micro Machines Action Fleet?), which isn't really a bad thing. However, the inaccurate landing skid openings on the bottom of the toy managed to get implemented instead of the "real deal". lol It should really be fixed
2) The rear section of the Y-wing's cockpit is a metal plating rather than the correct transparasteel window. This should be corrected as well.
3) The B-wing's laser cannon sfx should really be changed to the same laser cannon sfx as the Y-, X- & A-wing's.