Haha! No payment required, just invite me to your squad if you see me on the battlefield! I usually play medic and saving lives comes first in my world!
BTW I think the sounds are of excellent quality, but the more variation the better! I edit audio for a living and produce and mix music on the side, and I know quality sound when I hear it. Well done!
Great job on the music as well ... it sounds fantastic and the tuns are VERY within the SW universe.
Is the music original or were the tracks taken from various SW video games etc.?
One thought though that perhaps can be passed on to the sound designer ... notice in the space maps that the ships weapons do not overheat, so the firing strategy of almost everyone more or less is to "spam" lasers non-stop. When in a capitol ship with several players spamming shots at the same time the sound of the lasers firing tends to get repetative and can even begin to flange or chorus and even phase (the same sound layered on top of itself multiple times).
I might suggest implementing a system where there are variations of sounds for the same gun. For example have the action of firing a shot trigger different samples that are slightly detuned from each other to avoid the "machine-gun" effect.
Just a suggestion.
"Be mindful of your thoughts."